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Inactive Forums => CRN Games => Topic started by: Ruminator on September 19, 2006, 05:20:56 PM

Title: Paladin in Risus
Post by: Ruminator on September 19, 2006, 05:20:56 PM
I really liked the ideas in Paladin, and I really like Risus....so I did the next (natural to me anyway) thing and converted it to Risus.  It hasn't been fully tested yet, but the entire thing is up on the Risusiverse wiki (http://risusiverse.wetpaint.com/) so anyone interested can contriburte (in fact, I'm hoping other Paladin fans will contribute).  You can check out the page: Paladin - Risusviverse (http://risusiverse.wetpaint.com/page/Paladin).  Enjoy!
Title: Re: Paladin in Risus
Post by: Twobirds on September 25, 2006, 07:10:34 PM
I think there should a few more rules for Attribute selection.  You need to define 'Dark' Attributes/Cliches from 'Light' Attributes/Cliches if you're going to leave the 'Do you get a Mark for your transgressions' rule the way it is.  It might also help to require a descriptor in your Paladin cliche.  It would be your main shtick, like Quick Paladin or Patient Paladin or Bad Motherfucker Paladin.  I am tempted to edit this in, but I'm not super-familiar with Risus.

This reminds me that I'm kind of surprised no one's done Paladin in PDQ.  The mechanics are oddly similar.

George