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Archive => Indie Game Design => Topic started by: Tim Denee on May 15, 2002, 09:35:53 AM

Title: Tim's new game - "Hotel"
Post by: Tim Denee on May 15, 2002, 09:35:53 AM
Hotel. (http://homepages.paradise.net.nz/timdenee/hotel.pdf)

Believe it or not, it actually took me a while to finish this (the basic rules, that is). I'm quite fond of it.

I think perhaps it lacks focus. What do you think?
Title: Tim's new game - "Hotel"
Post by: Ben Morgan on May 15, 2002, 11:37:53 AM
Quite nifty. Couple of points on style:

1. A list of "things required to play" at the beginning would be nice. I was about halfway through when I found out a deck of cards was needed. [Although, now that I think about it, if someone is attempting to play the game without reading the file all the way through, something's wrong.]

2. Examples, examples, examples. I'm always a sucker for those.

Other than that, I think it has potential.
Title: Tim's new game - "Hotel"
Post by: Mike Holmes on May 15, 2002, 02:39:18 PM
Four Rooms, right?

Mike
Title: Tim's new game - "Hotel"
Post by: Tim Denee on May 16, 2002, 12:28:47 AM
I knew someone would say that, but I haven't seen it. Actually (and this is a weird derailing of the thought-train) I wrote it after seeing the Royal Tenenbaums. For instance, the trademark thing was inspired by the Gypsy cabs that crop up throughout the movie.