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Independent Game Forums => Bully Pulpit Games => Topic started by: oliof on October 23, 2006, 04:45:44 PM

Title: [Roach] Rules additions and game handling propositions.
Post by: oliof on October 23, 2006, 04:45:44 PM
Hi,
in some conversations at Spiel Essen I talked to people that played the Roach and complained about it being too random. I gather this is because of some things:

Altogether, it seems I want the Roach Boardgame. I might just build one for my enjoyment, but everybody else has to live with just the book.

Of course, some of these ideas could be provided to the owners in the form of some more nice downloads (nudge, nudge).
Title: Re: [Roach] Rules additions and game handling propositions.
Post by: Jason Morningstar on October 23, 2006, 05:19:50 PM
Those are good notes, Harald, and thanks for them.  The randomness isn't there by accident, but it can get in the way if the group isn't really in the same frame of mind.

Using Reputation as a tie-breaker would work fine, but I fear it would lead to an upward-spiral of success.  It'd have to be playtested.

I've gotten other requests for more structure, and particularly a defined NPC pool.  Putting up the demo cards is definitely possible; it's held up by two photos I used by mistake that I don't have rights to.  I really feel that a defined cast of NPCs will make the game less, rather than more, fun though.  Again, it'd need testing as an alternative.

I'm not sure what you mean by DIY cards - blank cards?  Extra Sumerian phrases?  Completely new card sets? 

One of my secret plans is to release a whole new deck of cards - they are, in fact, already written.  Along with a bunch of new settings.  Some time in 2007, I'm guessing.
Title: Re: [Roach] Rules additions and game handling propositions.
Post by: oliof on October 24, 2006, 08:05:19 AM
Jason,
DIY cards: blank cards, ideally as a pdf form. Extra sumerian phrases would also be great.

Regarding the defined cast: It'd depend on the number of prepared NPCs, and you'd still have the opportunity to invent/redefine NPCs on a whim.

For some people the free-wheeling randomness that's part of the current design is putting too much pressure on them. Or, as one gal from the booth put it: "There is too many new concepts and mechanics in the game, so some people easily lose track of what's going on and lose the fun." For them, the game would benefit from some outside structure.

Nota Bene: The Roach is a great game as is, for me. I am eagerly awaiting the new cards!