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Independent Game Forums => Dog Eared Designs => Topic started by: Georgios Panagiotidis on May 21, 2007, 10:44:59 AM

Title: [Galactic] Doubt?
Post by: Georgios Panagiotidis on May 21, 2007, 10:44:59 AM
Hi Matt,

I'm gearing up for our Galactic game tonight, but I can't quite figure out how Doubt works. From the example on page 54 it seems that the GM re-rolls his Doubt dice, if he lost them during the conflict. And that they also inflict Trauma (like Trust dice do) on the respective crew-member. Is that right?

Also, is it possible for the Captain to somehow reduce the number of Doubt dice the GM gets from a crewmember? The example seems to vaguely imply as much ("...no more doubt for Bari."), but there's no other reference to it in the text.



Title: Re: [Galactic] Doubt?
Post by: Matt Wilson on May 21, 2007, 01:31:15 PM
Hey Georgios,

Thanks for taking a look so far. That text is actually a misprint. It shouldn't say "no more doubt." It should say "one less doubt."

Here's a recap of how players gain and lose trust and doubt and trauma:

The 5 on that d8 is what does it. The other die, which comes up a 4, does nothing.

Hope that helps. The final version will have a nice table that recaps gain and loss just like I did here.