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General Forge Forums => Playtesting => Topic started by: phasmaphobic on May 24, 2007, 08:22:02 PM

Title: Seeking advice on organizing my first playtest
Post by: phasmaphobic on May 24, 2007, 08:22:02 PM
Hey folks, I'm looking to put together my first official playtest of a game our company is developing.  We have a few people signed up and ready to go, that part wasn't hard at all.

I come to you because, well, I've never done this before.  I've run games, many games, but never a prototype game and never for the purposes of exploring the limits of the rules as much as possible.

What methods, techniques, and advice on session flow and administrivia would you folks suggest for a first-timer?

FYI, the game is a tabletop RPG, light on the crunch, definitely designed from a narrativist perspective, and intended to be "universal" in genre implementation.

Thanks!
Title: Re: Seeking advice on organizing my first playtest
Post by: GreatWolf on May 24, 2007, 11:45:57 PM
I've been playtesting Dirty Secrets of late, and these are some of the things that I've learned along the way.

Post back here when you're done!  We'd love to hear how it goes.