Hi all,
As a closet game designer (I'm trying, but to no good so far...), I was interested by a suggestion Nathan made here (http://www.indie-rpgs.com/forum/viewtopic.php?t=2403). He suggests that we make up new design tools. So, as many of you are successfull designers, that question is for you: what design/creation tools do you use ?
I think that beyond merely allowing to copy a technique, pooling those tools might permit newbie like me to see thing more clearly and to think about design in a new light.
Thanks to you all,
Fabrice.
Hey Fabrice,
Roy Penrod started a thread recently that lays out a design approach that, although I haven't used it, I think is particularly compelling. Essentially, it starts with you writing an example of play like you see in most non-indie roleplaying games. Read his thread here:
http://indie-rpgs.com/forum/viewtopic.php?t=1896
I'm only aware of one public attempt to use the method, by Christoffer (Pale Fire), but I was impressed at how well it worked to expose his priorities and get people talking about mechanics that support them. Read it here:
http://www.indie-rpgs.com/forum/viewtopic.php?t=1926
Paul