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Independent Game Forums => Adept Press => Topic started by: James_Nostack on June 12, 2007, 01:14:25 AM

Title: [Dictionary of Mu] A Martian Armory
Post by: James_Nostack on June 12, 2007, 01:14:25 AM
Sorcerer & Sword, on page 71, suggests that in certain contexts, particular weapons should receive tactical advantages.  While as a GM I'm quite happy doing this ad hoc, I felt I would make a chart for my players, so they'd have something concrete to look at and strategize over.  The chart isn't meant to be particularly realistic--more like, flavorful enough, and real easy to adjudicate in play.

Melee Weapons

Ranged Weapons

Armor

I'm thinking about also changing the "after the fight" damage rules too-- the minute the fight is over, the total number of lasting penalties defines the fictional injury.  (I.e., whether you require urgent care, or what.)  Then, cut the penalties in half for subsequent actions.  I'm still thinking about how to tweak Vitality.