Hello,
My name is Fabio...
I played every kind of rpg and now i m elaborating my game system.
It is a system based on D6 rolling and nothing more but 12 skills.
No abilities, no talents, no specializations... Only 12 skills ( very generalized to make the game more simple ...) wich have to be compared to see the difference between them ( ex. ---> P1 makes a Fighting Vs Agility roll ---> Fighting is 4 while enemy's Agility is 2--->
difference is 2 ---> P1 has to roll at last a 6... ecc.)... Now... i need some help from someone who know the development & publishing process ... Helppp
Hi Fabio,
What does your generic system do differently(and, hopefully better) than other games you've played? What kind of playtesting have you done? Do you already have a solid draft written?
Chris