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General Forge Forums => Publishing => Topic started by: Clinton R. Nixon on June 16, 2002, 12:26:33 AM

Title: PDF idea
Post by: Clinton R. Nixon on June 16, 2002, 12:26:33 AM
An odd idea I just had: when selling an game on your website, make it completely free for download - but set the permissions in the PDF such that it's not printable. (This is pretty easily done.)

People get to look at your game and decide whether they like it before they buy it. They can then buy it and get the unlocked version.

Does this seem like it would work, in terms of it being good marketing sense? Or would it probably backfire?
Title: PDF idea
Post by: Jack Spencer Jr on June 16, 2002, 01:17:45 AM
This sounds like an idea that'd be worth doing a couple times just to see if it'd work. Seriously.

I mean, it's better than the "free" version deal since most people argee the crumby free version just never measures up. This way, you do get the full version and when you're sick of dealing with it always being on your computer, you'll eventually fork over the purchase price.

There is the worry that hackers may crack it, but that's a bigger worry for, say, Stephen King that an indie RPG publisher, but then a lot of gamers also seem to be computer people.

Problem is the Univac keeps coming back with .NOT.ENOUGH.DATA. We just don't know how this would go over or not. (Can you also add a nag box so that every time they open the file it reminds you to buy the full version a la Winzip?) We could theorize on whether it would work or not all day but what we need is hard data.

In the interest of theorizing all day, I believe the the first couple product released this way will not rap much by way of legal tender nor noteriety. It will take a couple months? years? before the game-buying public gets used to the idea and the publisher gets to reap the rewards. But this is my theory.
Title: PDF idea
Post by: Nathan on June 16, 2002, 04:27:52 AM
Really cool idea, Clinton.

The problem is that you have to look at your individual product and what not. Let's say I do this with Eldritch Ass Kicking, which contains the basic core rules for the game. What happens if I release a big meaty supplement that contains 50 pre-made villains and adventure hooks for everyone one of them? The thing would break down -- people could just mark down the stats from the supplement without paying a dime.

How big/complex is the game? If the game is complex with charts or crunchy rules, then this would be a good method. Printing alone would be worth it - but if your game's rules exist on just a couple of pages, who couldn't jot down the basics?

I don't know. It really depends on how "predatory" we see gamers. If gamers can get something without paying for it, will they go that route at all costs?

It would be worth an experiment or two.

Thanks,
Nathan Hill
Title: PDF idea
Post by: Matt Gwinn on June 16, 2002, 06:01:55 AM
If someone was desparate enough, and had a large enough monitor he could do a screen capture of each page and then print then as jpeg or gif images.  I'm not sure if the effort would be worth saving $10 though.

,Matt G.

By the way, did I mention the final PDF for Kayfabe is on sale at my site? and the print version should be on sale in a couple weeks?
Title: PDF idea
Post by: Adam on June 16, 2002, 06:58:29 AM
Quote from: Jack Spencer JrCan you also add a nag box so that every time they open the file it reminds you to buy the full version a la Winzip?
Yes, you could add a sticky-note to the front page that would open each time someone opened the file.

It's an interesting idea; sort of like feature-disabled shareware but not quite as annoying.

It could possibly be done with two PDF files: The basic game as a pure unlocked file, and then a seperate file with quick reference charts and other cheat sheet style material. This would let /players/ print out the game for free, but the GM would have to pony up a few bucks for easy reference sheets or make his own.

Of course, that depends on the game actually having enough tables and other stuff to make it worthwhile...
Title: PDF idea
Post by: Tim Denee on June 16, 2002, 07:03:21 AM
I'm no tech-head, but couldn't one copy the text one wanted to print off, paste it into one's favourite writingmajig, and print that off? Alternatively, couldn't one select all the text, paste it into a writingmajig, and print the whole thing off?
Title: PDF idea
Post by: Adam on June 16, 2002, 07:08:38 AM
PDF files can be configured to not allow copying and pasting. And even if that was allowed, the text would be /ugly/ when pasted into someones text editor / word processor / layout program and it would take some time and effort to make it look good again.
Title: PDF idea
Post by: Chris Passeno on June 16, 2002, 02:20:41 PM
Given enough determination, they could probably "place" the document in InDesign.  It would be page by page, but it could be done.  Though I doubt that John Q Public would have InDesign.  Just like Matt G. said, "I'm not sure if the effort would be worth saving $10 though. "

I like the idea "non-printable, non-copy, non-save" idea though.  Good call on the pop up post-it on the front page too.

Marketing-wise, I think that it would have to be pretty.  I mean graphically pleasing, for me to fork over the dough to get the unlocked one, but that's the same as any other preview of a game.  Will it backfire?  IMO, maybe.  I hate reading documents on the screen.  If I can't print it out, I won't read more than a page.  The game had really better sell me on the first page.

Later,
Chris
Title: PDF idea
Post by: Cynthia Celeste Miller on June 16, 2002, 05:16:45 PM
I think this idea could work and I would be interested in using such a method for Cartoon Action Hour.  This could possibly negate the "I can't flip through PDF games" complaint that many people have with said format.

I'm going to talk to Matt Snyder about trying this out.  Could be interesting to see how well it works. :)
Title: PDF idea
Post by: Clinton R. Nixon on June 16, 2002, 08:32:05 PM
Cynthia (and all),

I can do this for you if you need help with it. You can set permissions so the file can't be saved, edited, printed, or cut and pasted from.
Title: PDF idea
Post by: Bankuei on June 17, 2002, 02:04:13 AM
Given that the folks who'd be determined to get the thing for free will either find a way(via e-books, or other sources) or just not bother, I'd go with it.  

I think the biggest thing that keeps me from buying a lot of online games is that I often have NO idea what the game's about.  The Sorcerer Freebie has the rules, but none of the meat of the game.  Based on the freebie I'd never buy it, but given a chance to review the game(esp. some of the style advice) I would've picked it up right away.

I think it's a good idea, and you might find yourself getting more sales than the one or two assholes who cheap out on it.

Chris
Title: PDF idea
Post by: Adam on June 17, 2002, 01:45:51 PM
Something I thought of last night: This is a good way to somewhat combine Ron's "get a personal chance to send email to each buyer" method with "Instant download of the original file so the person doesn't have to sit around and wait for the seller to get online and send the file/password" - since users will be able to get and read the file, then order the password via a website - then a script could send them the password, or if you wanted to have more personal involvement it could send the seller some sort of note to send the purchaser the password.

I realize that my explanation above reads like hell, but I think it's at least somewhat clear?
Title: tetra
Post by: hive on June 19, 2002, 01:35:28 PM
Plan of my attack -

Incorporate the game system into an .html game book incorporating the artwork all the while. Drum up system using web tactics.

Sell the PDF version of the game book (without artwork for home printing) from the site.

Sell the CD version of the game book (including 2 PDFs; one PDF-lite without artwork for home printing, one PDF-full with artwork for kinko's printing).


Hopefully, the sale of a CD version will attract those dispondants that hate "purely electronic products". It will give them something real to caress in their sweaty hands.

With little to no overhead due to 'burn-on-demand', the netted earnings might just let the bound version of the game system see the light of day.


-
h
Title: SOunds werid....
Post by: Michael Hopcroft on June 20, 2002, 06:39:17 AM
But haven;t I heard of people who actually made this model work?
Title: Re: SOunds werid....
Post by: Clinton R. Nixon on June 20, 2002, 02:15:54 PM
Quote from: Michael HopcroftBut haven't I heard of people who actually made this model work?

I don't know, Michael. Have you? I'd like it if you'd explain what you mean instead of make flippant little one-liners.
Title: PDF idea
Post by: tribalkid on June 23, 2002, 03:52:26 PM
My partner and i are playing around with this idea.  Though we are still tinkering out rules and settings and what not, the idea of a pdf preview has crossed our mind.  

Our thought behind it was: Include a few snippets (teasers, if you will) of the system, and several pages worth of backgrounds stuff,, an Idea of charecter creation, basically enough to get potential buyers attention, but not enough to truely play the game.  

Then, as we find interested buyers, send them either a chock full cd, or the pdf version, their choice.  We figure either way would satisfy most gamers, and hopefully we would be able to produce a full book soon.  Though, witht he shoestring budget we are on, we dont forsee that for quite a while.
Title: PDF idea
Post by: Ron Edwards on June 23, 2002, 08:30:50 PM
Hello,

This is exactly the route I took with Sorcerer, when the full game was a PDF product, and it works very well.

Best,
Ron
Title: half pregnant with ideas
Post by: hive on June 23, 2002, 09:20:44 PM
My question is...how do you show a partial system? Don't alot of system mechanics relate and rely upon each other? How do you preview half o' system and show the strengths and merits of it?



-
h
www.internalist.com
Title: PDF idea
Post by: Jack Spencer Jr on June 23, 2002, 10:09:26 PM
This is the problem. A partial or "lite" version of the rules don't really give the full effect of the rules. Heck, I remember Ron saying this about the free download version of Hero Wars and Sorcerer. The other problem is that to have a lite/free version of a game, you have to write it. Just cutting text out of the main rulesbook to make a lite version doesn't work, usually, or will require enough editing that you may as well've written from scratch.

This is why I like Clinton's idea of a seriously locked PDF where you can read it on the screen only. No printing. Possibly with a nag pop-up and, maybe some kind of lock to keep you from duplicating the file, if that's possible.

The lite or freebie version of rules is a topic worthy of it's own thread, I think.
Title: PDF idea
Post by: tribalkid on June 23, 2002, 10:51:18 PM
the problem with that kind of file is that its really easy  to open up anyway.

A quick serch on Kazaa will give you sever options, liek programs that will do it for you, or step by step directions.  But this is, IMO, akind to software piracy, and all but unstoppable anyway.  It doesnt really matter how its done in a PDF, because its going to be obtainable.

Now, putting it on a webpage, and "disallowing" the use of the right mouse key, may be anouther option... Though i dont see the problem in giving them the ability to print the "lite" version, since they are going to just copy it down by hand anyway, if they really want it.
Title: PDF idea
Post by: Jason L Blair on June 23, 2002, 11:07:40 PM
Quote from: tribalkid
Now, putting it on a webpage, and "disallowing" the use of the right mouse key, may be anouther option...


Just wanted to pop in and say that's easier to get around than a locked PDF.

Truth is, there's no way to completely lock a file. The most you can do is set up obstacles that make it too much of a pain in the ass to bother.

Knowing this, just try to balance investment on your end with the "deter factor" of the security measure. That's what makes Clinton's locked PDF idea a good one. Small investment, quite a nice deterrent.
Title: PDF idea
Post by: Bailey on June 24, 2002, 12:18:26 AM
Quote from: tribalkidNow, putting it on a webpage, and "disallowing" the use of the right mouse key, may be anouther option... Though i dont see the problem in giving them the ability to print the "lite" version, since they are going to just copy it down by hand anyway, if they really want it.

Pressing left and right mouse buttons simultaneously brings up the right click menus even on pages with right click disabled.  Noone should bother with disabling it.
Title: Partial Locked PDF
Post by: Eugene Zee on June 24, 2002, 05:46:31 PM
All,

I think it sounds really cool to lock a PDF that way so people can review it before they buy it.  But the partial preview might be a better idea.  You can still lock the PDF but create a preview package.  A Pdf that incorporates enough of the material to give a good idea of the style of play and the mechnic and use a lot of example stories.  Outline a brief part of a playing session to give an idea of how the game plays.
Most gamers will have a good idea of what a game offers, mechanicswise, just from the types of dice that you use.  You don't have to tell them everything to get them to be interested.

Great idea, man.