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Inactive Forums => The Riddle of Steel => Topic started by: Ace on June 20, 2002, 12:04:52 AM

Title: A question about bleeding
Post by: Ace on June 20, 2002, 12:04:52 AM
lets say my party member has a serious wound bleeding at a TN of 6 or so.

Once combat stops how do I determine I have can apply first aid or even a spell before he bleeds out?

Is there a bonus to the rolls if you aren't moving around or should I just assume that the bleeding can be stopped with a roll or 2

If not high bleeding is certain doom for any character because with a high TN they will alwys bleed out before first aid (or chiurgy) r even a spell can be applied
Title: Re: A question about bleeding
Post by: Bob Richter on June 20, 2002, 12:10:42 AM
Quote from: Acelets say my party member has a serious wound bleeding at a TN of 6 or so.

Once combat stops how do I determine I have can apply first aid or even a spell before he bleeds out?

Is there a bonus to the rolls if you aren't moving around or should I just assume that the bleeding can be stopped with a roll or 2

If not high bleeding is certain doom for any character because with a high TN they will alwys bleed out before first aid (or chiurgy) r even a spell can be applied

TN 6? That's nothing. Guy should be able to live for hours fighting that.

Now, TN 25...that's something altogether different. :)

Consider removing the CONQUER component from a healing spell to make it a SPELL OF ONE, that'll make it happen a little faster. Hurt like a bitch, but it's better than dying.

You might also want to make someone not active in combat bleed on a time frame more consistent with spells of three (every 10 seconds or so.)