lets say my party member has a serious wound bleeding at a TN of 6 or so.
Once combat stops how do I determine I have can apply first aid or even a spell before he bleeds out?
Is there a bonus to the rolls if you aren't moving around or should I just assume that the bleeding can be stopped with a roll or 2
If not high bleeding is certain doom for any character because with a high TN they will alwys bleed out before first aid (or chiurgy) r even a spell can be applied
Quote from: Acelets say my party member has a serious wound bleeding at a TN of 6 or so.
Once combat stops how do I determine I have can apply first aid or even a spell before he bleeds out?
Is there a bonus to the rolls if you aren't moving around or should I just assume that the bleeding can be stopped with a roll or 2
If not high bleeding is certain doom for any character because with a high TN they will alwys bleed out before first aid (or chiurgy) r even a spell can be applied
TN 6? That's nothing. Guy should be able to live for hours fighting that.
Now, TN 25...that's something altogether different. :)
Consider removing the CONQUER component from a healing spell to make it a SPELL OF ONE, that'll make it happen a little faster. Hurt like a bitch, but it's better than dying.
You might also want to make someone not active in combat bleed on a time frame more consistent with spells of three (every 10 seconds or so.)