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Independent Game Forums => These Are Our Games => Topic started by: Joel P. Shempert on April 11, 2008, 11:36:08 PM

Title: [Bliss Stage] First Impressions from the Last Sale of Gamestorm
Post by: Joel P. Shempert on April 11, 2008, 11:36:08 PM
So I've bought and read Bliss Stage, after playing a fifteen minute demo with Ben at Gamestorm. I've been ruminating, and I just wanna say this game us fucking fantastic. I just can't get over it. Several things that particularly blow my skirt up:


A couple things that stuck in my craw:


Anyway, thanks Ben for the great game and being so hands-on and accessible in introducing me to it. I can't wait to play.

Peace,
-Joel
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Title: Re: [Bliss Stage] First Impressions from the Last Sale of Gamestorm
Post by: Ben Lehman on April 11, 2008, 11:54:14 PM
Hey, Joel

Thanks for your kind words. I'm not quite sure I did as well as all that, but we keep trying.

As to your first gripe, it's actually a problem I have as well (although, technically, pilots can avoid dying by replacing the authority figure as their bliss out option.) My only excuse for it is that's how most of the source material works, but that's probably a pretty pale excuse. I'm considering adding an optional rule into later versions, something like:

If at least one character has died, and all players who control pilots decide that the war has been fought to its conclusion (whether victory, loss, or stalemate), the game ends. The GM gets to call for final resolution, and retains control during it, with the exception that the final resolution must leave ambiguous any unresolved hopes.

But I'm not sure if the GM should get control of final resolution. Perhaps, instead, the game should simply end at the end of that mission action, with no final resolution? But that's unpleasant. So it remains unadded.

As to the second gripe, check page 117.

yrs--
--Ben
Title: Re: [Bliss Stage] First Impressions from the Last Sale of Gamestorm
Post by: Joel P. Shempert on April 14, 2008, 02:38:30 PM
Quote from: Ben Lehman on April 11, 2008, 11:54:14 PM
As to your first gripe, it's actually a problem I have as well (although, technically, pilots can avoid dying by replacing the authority figure as their bliss out option.) My only excuse for it is that's how most of the source material works, but that's probably a pretty pale excuse. I'm considering adding an optional rule into later versions, something like:

If at least one character has died, and all players who control pilots decide that the war has been fought to its conclusion (whether victory, loss, or stalemate), the game ends. The GM gets to call for final resolution, and retains control during it, with the exception that the final resolution must leave ambiguous any unresolved hopes.

But I'm not sure if the GM should get control of final resolution. Perhaps, instead, the game should simply end at the end of that mission action, with no final resolution? But that's unpleasant. So it remains unadded.

Hmm. Glad to know I wasn't the only one hung up on this. Would it be too loosey-goosey to let the group of remaining pilots decide on the resolution between themselves and share narration? Or perhaps you could roll for narration rights a la PTA.

Quote from: Ben Lehman on April 11, 2008, 11:54:14 PM
As to the second gripe, check page 117.

OK, me stupid.

Peace,
-joel
Title: Re: [Bliss Stage] First Impressions from the Last Sale of Gamestorm
Post by: Ben Lehman on April 14, 2008, 05:42:57 PM
The problem with group consensus is that it allows the pushiest, rudest, noisiest player to strongly dominate the field of play. I say this, usually being this player when playing with those sorts of rules-sets.

So Bliss Stage uses "narration" in an interesting way. With certain exceptions (group generation, the aliens) narration is not "let's all talk about it and decide together" but "this one player has the right to speak now and everyone else shuts the fuck up and lets her talk."

For the end of the game, the key element is that it is a series of individual answers and individual visions, rather than something that is ever subject to consensus. Thus, there has to be someone on the spot for the early ending.

Oh. Maybe you can only trigger this effect when someone switches over 108 Bliss, and they're the one who gets the final resolution. That'd be like this:

If, when one pilot reaches 108 Bliss, all players who control pilots agree that the war has been fought to its conclusion (whether victory, loss, or stalemate), the game ends. The pilot who reached 108 Bliss gets to call for final resolution, and retains control during it, with the exception that his pilot must die or otherwise permanently leave the group and that the final resolution must leave ambiguous any unresolved hopes.

yrs--
--Ben
Title: Re: [Bliss Stage] First Impressions from the Last Sale of Gamestorm
Post by: Joel P. Shempert on April 15, 2008, 02:29:01 PM
Y'know, that sounds pretty sweet.