The Forge Archives

Independent Game Forums => Arkenstone Publishing => Topic started by: Paul T on March 27, 2009, 09:30:50 PM

Title: [Solar System] Witchiness and crunch
Post by: Paul T on March 27, 2009, 09:30:50 PM
I'm running a Solar System game in a fantasy setting that's not the Shadow of Yesterday. It's much, much closer to Dark Ages/medieval Europe, but with a touch of that weird/strange, twisted color you get in TSoY.

There's definitely no out-and-out magic or supernatural stuff, however.

There's a character who is kind of a voodoo witch--an old, one-eyed woman people come to for advice, well-respected by her people, but belonging to a group of people that are considered to be almost less than human.

She's also got a son (their relationship is a secret), who is kind of a boring administrative type in society at large.

Anyone had some neat ideas for Secrets or Abilities I can use for these NPCs? I'd like them to be creepy and borderline supernatural, but without ever being *provably* so...
Title: Re: [Solar System] Witchiness and crunch
Post by: oliof on March 28, 2009, 12:32:03 AM
Maybe parts of Sydney Freedbergs Religion (http://www.indie-rpgs.com/forum/index.php?topic=19794.msg208225#msg208225) or James Nostacks Witchcraft (http://random.average-bear.com/TSOY/AUWitchcraft) ideas are helpful.
Title: Re: [Solar System] Witchiness and crunch
Post by: Paul T on March 28, 2009, 04:19:57 PM
Those are interesting, thanks!