The Forge Archives

General Forge Forums => First Thoughts => Topic started by: twztdwndpipe on April 10, 2009, 09:23:36 AM

Title: D&D Colosseum?
Post by: twztdwndpipe on April 10, 2009, 09:23:36 AM
Okay. I know I've been here and asking 100 different questions about 100 different games. This is another one, but I hope this one can be helped better than the last 99.

I want to use D&D 4th edition to run an odd game.

Everything will be based off D&D... Just because it's easier that way. But anyways, the idea is that the PCs will be people in a town. There will be quests and all that jazz but thats not the main point.

In the town there is an arena.

From there, I would like the PCs to do PvP.
But not just PvP... Odd PvP battles, maybe american gladiator style q-tip fights or Kill the other player before he kills you kinda thing.

From there the players that aren't in the fight would be able to bet gold on the two fighting and get money.

Players would gain EXP from their fights. And gold of course.

The questions I have are.


-What would a good penalty for death be when a player loses to another player in a Duel to the Death type match.
-How would I be able to rank the amount of EXP a player gets for winning a duel or Colosseum battle.
-How could I keep my players wanting to battle each other in more than just fight to the death type battles.
-How can I make my players differ from each other, like weapons and armor.
-How could I make 1 player quests so players can get different armor or weapons along with a little story action and some PvE
-How can I keep my players from out leveling each other.


Thats all I can think of for now. It's quite late and I'm kinda tired. If anyone could help. I would be extremely appreciative.
Title: Re: D&D Colosseum?
Post by: Eero Tuovinen on April 10, 2009, 10:12:14 AM
This isn't much of a First Thoughts topic. More like Actual Play... or even Story Games.

Doesn't sound to me like it'd be easier to use 4th edition D&D for this of all possible things. You'll have to solve some fundamental issues, such as the fact that the D&D character classes are not balanced for one-on-one fights, which would make some certain classes superior to others in that situation. The way I'd compensate for this would be to allow the character levels to float freely and allow the players to negotiate the matchups - that way it wouldn't be your problem if the players found a 3rd level druid vs. 1st level fighter match a good idea, or whatever. Characters from classes that are disadvantaged by the peculiar duel conditions could then be balanced by having them fight lower level opponents. In other words: forget making balance the GM's responsibility.

If you're willing to make the sacrifices in the game's structure and assumptions that this sort of thing requires, though, I could see having a lot of fun with this sort of campaign. At least the following thoughts come to mind:

So it's a valid campaign framework, certainly. D&D 4th edition would perform pretty passably after you rip out the dungeoneering guts, I imagine.
Title: Re: D&D Colosseum?
Post by: dindenver on April 10, 2009, 04:58:29 PM
TWP,
  Well, one thing that is central to D&D 4e and would provide an interesting challenge is a race. Movements is strictly regulated and there are all kinds of movement powers as well. Certain builds are at a decided disadvantage. But for the rest push, pull, slide, fey step, etc. could add a decent amount of excitement.

  Also, a debate that uses the social skills and their mechanics could be fun.

  Also, basically, the amount of time you spend on this arena is going to determine how central this arena is to your campaign. If you don't put a lot in it, it will be an interesting diversion. If you go all out, it will dominate your campaign.
Title: Re: D&D Colosseum?
Post by: twztdwndpipe on April 11, 2009, 05:59:08 AM
Thank you guys. This is going to be quite exciting. I'm also running an All Flesh Must be Eaten campaign. If anyone knows a site or tutorial that would help me be a better DM I'd greatly appreciate it. I just need to understand how to organize my storyline so that I know whats going on. I'm not sure how to DM, I've never done it before. Thank you guys for the help though.