Recently I've been noticing that a lot of really good games have come out of Game Chef. I think one thing that fueled the creativity that drove those games is the perimeters set up by the Themes and Ingredients that are part of the contest. I'm in a game designing mood, so I'm asking that people give me some Themes and Ingredients to work with. Don't worry about spending hours picking stuff, just throw some loosely-connected stuff out there and see where it goes.
Maybe I'll get something good out of it. Thanks!
Coming of Age
Psychotherapy
Androids
Airlines
Solar flares
Regime change
Eugenics
Post-Monetary Economy
Atlantis
Players bring a childhood soft toy to play, one they loved to some degree.
Play has some sort of threat of someone shoving a knitting needle through the toy (though generally that wont damage a toy, the symbiology is stark)