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Independent Game Forums => Universalis => Topic started by: Roy on September 18, 2002, 12:49:40 AM

Title: Chateau de Sorcerie -- First Session of Universalis Serial
Post by: Roy on September 18, 2002, 12:49:40 AM
Hey, everyone!

Here's the first session of our Universalis serial, "Château de Sorcerie".  

This is our first attempt at a campaign game of Universalis.  Has anyone else been playing one?  If so, I'd love to hear about it and any suggestions you have.

Enjoy!

Roy

---------------------------------------------------------------------------------
Château de Sorcerie
Session 1

Number of Players: 2
Number of Sessions: 1 (so far)
Total Playing Time: 1 1/2 hours
Number of Starting Coins: 25
Number of Refreshment Coins: 5


Our game preparation looked like this:

check out the official Sorcerer website (http://www.sorcerer-rpg.com).

In order to do justice to Sorcerer, we knew we wanted to tell a story about a man's struggle with his own Humanity. We had just finished watching "The Count of Monte Christo" (excellent movie), so we had a great idea for the character he could become if he fell "into the pit" and lost himself "to the monster within".

We also knew we wanted to play a campaign game of Universalis and the serial model fit very well.

We wanted a lot of collaboration when developing our "star character", so we added the Rules Gimmick that gave us our full 25 Coins back before we bid on the first scene. This worked great and gave us every reason to get creative right from the start since we didn't gain anything by hoarding our Coins.


NOTES ON SCENE 1
Realizing that we'll probably need several servants before the story is told, we created a Servant Master Component:
Title: Chateau de Sorcerie -- First Session of Universalis Serial
Post by: Ron Edwards on September 18, 2002, 03:15:42 PM
!!

This is ... amazing. Talk about offspring exceeding their parents!

Sorcerer + 17th-cent French adventure + Universalis + ... man, my brain is going "sput."

I'm linking to this thread from the Sorcerer website right away.

Best,
Ron
Title: Chateau de Sorcerie -- First Session of Universalis Serial
Post by: Mike Holmes on September 18, 2002, 05:14:37 PM
Cool. Keep us posted on the ongoing saga. I think this may be the first time that anyone has posted an example of using anotehr published game as inspiration for Universalis. The idea of doing this sort of thing gets bandied about a lot as in the "Alternate Use" on the website, but we haven't seen many examples (there will be one from a session that we ran that emulated a very popular FRPG posted soon).

From this one can see how well it can work, however.

This just goes to prove Ron's long standing point that RPGs do not compete with each other. In fact, here's an example of the products actually cross selling. This couldn't have been accomplished without Universalis to base it on, and Sorcerer for ideas and inspiration.
Think of Universalis as potentially value added to any other game purchased.

No surprise, we also endorse Sorcerer. If you don't own it, give it a closer look.

Roy, once again, good stuff.

Have you considered letting more players in? That's something I also want to see more of in action. Or is this just an intimate little game for you and your wife?

As for other continuing play, we just started a game online on Monday. I am hoping that it continues going strong for many more sessions. You can see the transcripts, etc. at:

http://groups.yahoo.com/group/indie-netgaming

Check it out.

Mike
Title: Chateau de Sorcerie -- First Session of Universalis Serial
Post by: Roy on September 19, 2002, 12:06:56 AM
Hey, Ron!

QuoteRon wrote:
Sorcerer + 17th-cent French adventure + Universalis + ... man, my brain is going "sput."

"Sput."  That's exactly how I felt after I read and re-read Sorcerer and The Sorcerer's Soul.  Those two products just blew me away!  There's just so much gaming goodness packed into those pages.

Ron, thank you so much for Sorcerer.  You can really tell it's a labor of love.  And I swear the books are really object demons that infiltrate your mind like a virus!  I've never had any game worm it's way into my thoughts the way Sorcerer does.  I think I get a new insight every few hours (even during my sleep)!

Also, kudos on Sorcerer & Sword.  It's the best sourcebook I've ever read and I personally recommend it to everyone interested in fantasy with meaning.  

Thanks for opening my eyes to the glory of the original Conan stories.  They're really fantastic and I'm afraid I would never have given them a chance because of the "barbarian jock" crap from Sprague's "works".

I'm glad you like where we're going with "Chateau de Sorcerie".  We're really taking the great premise behind Sorcerer and running with it.  I just hope we'll do justice to the excellent source material.  

I want you to know I've actually played more since I bought Universalis and Sorcerer than I've played in the last year without them.  That's a testament to how great both games are.  

As far as I'm concerned, the indie gaming movement has more going for it than the big publishers.  Viva la Forge!

Roy
Title: Chateau de Sorcerie -- First Session of Universalis Serial
Post by: Roy on September 19, 2002, 12:42:39 AM
QuoteMike wrote:  
I think this may be the first time that anyone has posted an example of using another published game as inspiration for Universalis.

Hey, another first!  I'm on a roll. :-)

Universalis is just so much more than a simple storytelling game.  I can't even begin to tell you the possibilities it's opened up in my gaming.  

Not only is Universalis great on it's own, it can add so much to any roleplaying game out there.  Everyone needs to own a copy of Universalis just for it's mind-expanding capabilities.  Now if I can just talk my company into using Universalis to control it's meetings!

If you really want to create an RPG, do yourself a favor and play a few games of Universalis first.  I guarantee your creative juices will be flowing in no time.  I now have at least three solid ideas that may find their way into indie rpgs of their own thanks to Universalis.

QuoteMike wrote:  
This just goes to prove Ron's long standing point that RPGs do not compete with each other. In fact, here's an example of the products actually cross selling.

Hear, hear!  I agree with you entirely.  In fact, I can see using Universalis to set up a Sorcerer relationship map then "zooming in" and using Sorcerer for some of the actual scenes.  Sorcerer has a way of turning the intensity dial to 10.

QuoteMike wrote:
Have you considered letting more players in? That's something I also want to see more of in action. Or is this just an intimate little game for you and your wife?

We're definitely open to more players, but our schedules are so screwed up right now that it's impossible to get together with other people on a regular basis.  

Roleplaying isn't very strong in our area and our attempts to get a gaming club going haven't worked out.  We only have one FLGS in this area and they don't have enough floor space to use for actual gaming.  A small but dedicated group of indie rpg gamers may be just the thing to kick start the hobby down here.

One thing I'd love to try is a Universalis "fall lineup" of "our favorite shows."  Basically, get together and play three one-hour games of Universalis in one night with each one-hour game acting as an episode of a series.  I think that would be a real blast.

QuoteMike wrote:
As for other continuing play, we just started a game online on Monday.

I just stumbled across that yesterday.  Good stuff going on there.  I may have to horn my way into one of your sessions.  :-)

Roy
Title: Universalis in published game settings
Post by: Tony Irwin on September 30, 2002, 06:52:47 PM
Quote from: Mike HolmesI think this may be the first time that anyone has posted an example of using another published game as inspiration for Universalis. The idea of doing this sort of thing gets bandied about a lot as in the "Alternate Use" on the website, but we haven't seen many examples

My group is running a Universalis campaign based on the Legend of the Five Rings gameworld. Very exciting for all of us as now we get to be much more creative and involved with the gameworld we've been playing in for years. Although we've only had three games so far I'd say from these experiences that Universalis is superb for using in a pre-existing gaming environment. Personally I think the key is that rather than being a set of game mechanics, Universalis provides a procedure for creating and introducing game mechanics. Hence there's no conflict with existing worlds and systems, not only can you can introduce any ideas you want, you can introduce any rules you want, even those from the original system your game is drawn from.

We've found that many of the rules gimmicks we introduce (concerning Honour, the shadowlands taint, maho magic) actually begin to resemble the original mechanics as found in L5R. We found that there wasn't a better way of doing what the L5R team had already done. The great thing about Universalis is that it didn't in anyway undermine the L5R system, it gave us a means to borrow both game world and rules mechanics as required to tell the stories we've wanted to tell

Hmmm, hope that's not too convoluted for y'all. Still figuring out my own thoughts before I go about posting up a review on RPG.net. My group and I are still coming to terms with playing Universalis - I know this will sound corny, but its way bigger than we had first imagined!

Quote from: Mike HolmesThis just goes to prove Ron's long standing point that RPGs do not compete with each other. In fact, here's an example of the products actually cross selling. This couldn't have been accomplished without Universalis to base it on, and Sorcerer for ideas and inspiration.
Think of Universalis as potentially value added to any other game purchased.

Definately - Universalis has caused our group to fall more in love with L5R than ever and more likely to keep on buying L5R products. Eventually we'll get it out our system and start spinning some original yarns but in the mean time there's a heck of a lot we want to do in the samurai world of Rokugan. You wouldn't have believed the first session we ran in it, everybody had a dozen different stories they breathlessly wanted to tell. It was quite stunning to sit back and see how excited my friends were to finally get all those ideas out in the open. Sometimes being a gm is just as frustrating as playing a character; either role can feel so limiting. Universalis has been letting us have our cake and eat it ;-)
Title: Campaign play
Post by: Tony Irwin on September 30, 2002, 07:18:47 PM
Quote from: Roy
This is our first attempt at a campaign game of Universalis.  Has anyone else been playing one?  If so, I'd love to hear about it and any suggestions you have.

Sounds cool Ron. We've been running an L5R campaign and, competitive little gamers that we are, are all quietly busy trying to figure out the meta-game in order to get that edge... I'll maybe stick up some of our conclusions on that in a new topic.

Generally, something I've noticed from the way we play is that even the best ideas get left behind. Over the course of a game we'd come up with all kind of cool stuff that would often get neglected as all the players gradually converged on the same theme, plot, or characters. The result was that we had screeds of paper with countless (unused) master topics and traits scrawled all over them. We decided at the start of each new episode to make it a clean slate, but we could spend one coin to introduce something from the last game in as a kind of rules gimmick or gameworld fact. An important character could get all his traits and history of events in to the next episode of the game for just one coin.

This helped us to tidy things up a bit and focus on the stuff we really wanted to continue with. Players can go home and think about the stuff they've created and even modify and improve it before bringing it in for next time. The organised ones even make photo-copies. Importantly it also means that someone can come fresh to the campaign without drowning - they're present and involved as we reintroduce everything we want to play with step by step.

Quote from: RoyRules Gimmick: This game is a continuing serial. We must leave at least one plot thread dangling to be picked up at the start of the next session.

Sweet! With your permission we'll nick that one for ourselves! ;-)

Anymore?

Tony
Title: Chateau de Sorcerie -- First Session of Universalis Serial
Post by: Valamir on September 30, 2002, 11:36:20 PM
Fantastic stuff Tony.  I remember you talking about doing this I'm totally stoked at how well its worked for you.

PLEASE PLEASE start a thread and tell us all about it.
Title: Chateau de Sorcerie -- First Session of Universalis Serial
Post by: Roy on October 01, 2002, 06:50:55 PM
Hey, Tony!

I'm glad you're having a great time with Universalis.  And you're right about it be a mechanic to introduce rules as well as story elements.  You can mirror any system in the world just by introducing rules gimmicks.

Quote
Tony wrote:
Sweet! With your permission we'll nick that one for ourselves! ;-)

Feel free to nick away!  

Sorry I haven't posted our second session yet, but real life has kept me busy lately.

Roy[/quote]