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Archive => Indie Game Design => Topic started by: ethan_greer on October 10, 2002, 04:24:22 AM

Title: Pollies: New Approach?
Post by: ethan_greer on October 10, 2002, 04:24:22 AM
Hey gang,
I've spent the evening fleshing out and beefing up my house generic system, Pollies, and I've come to a question:

Should I present Pollies as I was, as simply a setting-neuter system with a setting-specific "module" or two included as separate documents?

OR

Should I integrate a "default" setting with the system, and then include guidelines for customizing Pollies to different settings?

If it makes any difference, the specific setting would be fantasy - I usually run my games in HârnWorld.

Any thoughts, suggestions, links to older threads that I missed, etc. would be greatly appreciated.
Title: Pollies: New Approach?
Post by: Mike Holmes on October 10, 2002, 02:51:11 PM
Good question.

I would present it as generic, and then present a world module that shows it's specific application. That is, assuming that the engine (core rules you had in the other thread) will operate identically in all worlds. If the engine actually changes, then present a world with the mechanics.

Mike