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Inactive Forums => The Riddle of Steel => Topic started by: Mokkurkalfe on October 14, 2002, 05:20:23 PM

Title: Seneschal exercise
Post by: Mokkurkalfe on October 14, 2002, 05:20:23 PM
The thread about offence got me thinking. Let's say you(as the seneschal) were a Gol Captain with some 20 Gols grunts under your command. One day, Evil Villain(TM) orders you to kill 5 very skilled and well equipped PC's in any way you may see fit. Failure would lead to painful extermination.
How would you attempt to kill them?

This thread is meant to spawn some ideas that will make for more varied Gols(i.e. standard evil guy) and encounters with said creature.
Title: Seneschal exercise
Post by: Mike Holmes on October 14, 2002, 06:43:58 PM
Rockslide. Common tactic, and extremely effective.

Mike
Title: Seneschal exercise
Post by: Vanguard on October 14, 2002, 11:58:22 PM
A mixture of shield-bearers, some spearmen, and lots of archer. A couple of archers is likely to incapacitate one skilled adventurer.

And an ambush... And try to get them whilst  they're camped... And make scary noises...
Title: Seneschal exercise
Post by: Jake Norwood on October 15, 2002, 03:23:15 AM
Oohh, this is a fun thread.

Well, with 20 guys I could have one heck of a group of archers. Or, since I'm the Gol Captain and don't care about my guys I could just say "go get 'em boys," though they might not like that idea. I think 20 could do it, especially if the PCs were cornered and the Gols had longer weapons.

You could also send half or less in with weapons and have the other 12 or so throwing rocks to distract the PCs. CP is everything.

Sorry I don't sound so creative...

Jake
Title: Re: Seneschal exercise
Post by: Bob Richter on October 16, 2002, 06:14:41 AM
Quote from: MokkurkalfeThe thread about offence got me thinking. Let's say you(as the seneschal) were a Gol Captain with some 20 Gols grunts under your command. One day, Evil Villain(TM) orders you to kill 5 very skilled and well equipped PC's in any way you may see fit. Failure would lead to painful extermination.
How would you attempt to kill them?

This thread is meant to spawn some ideas that will make for more varied Gols(i.e. standard evil guy) and encounters with said creature.

Well, you outnumber them 4 to 1.

I'd suggest slaughtering them while they sleep.

That's generally a good tactic.
Title: Seneschal exercise
Post by: Mike Holmes on October 16, 2002, 05:37:42 PM
Engage in a blood ritual with a Gol Shaman to have worm-demons erupt from their chests!

Fight from a defensive position like the top of a wall.

Fire! Sun-Tsu say fire can be your best friend. Set fire at night in a circle around the characters, and kill them one at a time as they try to escape.

Pit traps with pungi stakes! Any fool can make one.

Nets from hoseback ala Planet of the Apes. Hard to fight entagled in a net.

Make them fight with their backs to a body of water. As they give ground, they slip, slide, and generally lose combat effectiveness as they end up in the water. If the Gols lose efectiveness as well, no big deal. They have more to give as they don't have to make terrain rolls to avoid spittling their pools. In fact, this principle is always a good one fighting against a better foe. The less dice rolled the more random the result, and the more likely the lesser foe will be to get a lucky hit. So fight in a blizzard! Once the character goes down he's not getting up again.

Mike
Title: Seneschal exercise
Post by: Bankuei on October 16, 2002, 08:01:02 PM
Let's not forget to give some of the Gols reach weapons to do leg trips.  Slaughter works easier when your opponents are laid out for you.

BTW, Jake, I'm assuming that prone combatants cannot make terrain rolls to reduce the number of opponents, correct?

Chris
Title: my turn my turn
Post by: Apprentice of Steel on October 17, 2002, 12:26:04 AM
Scenario 1

9 Gols in Vgood thick foliage cammo on either side of the road that heroes wil travel down,

remaining 2 + me captain get carts and make crude roadblock barricades further along as they come up we say surrender or die or money or your life or random taunt

they charge

cammo drops,

they have 3 eneies barricaded infront (pikes or bows a prefered choice)

and 18 behind them


icky splaty mess