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General Forge Forums => Actual Play => Topic started by: greyorm on October 27, 2002, 07:10:50 AM

Title: Raven's 3E Game
Post by: greyorm on October 27, 2002, 07:10:50 AM
The last three sessions of play have been very interesting, indeed.  Particularly tonight's session, which revealed a few surprises that are just, IMO, awesome. Like the last handful of sessions (http://www.indie-rpgs.com/forum/viewtopic.php?t=3544), I'm starting to really get the concept of player-character protagonism under my belt.

For tonight's game, I used the "A Game Within A Game" rules (which were once posted somewhere on the Forge, but have since vanished...anyone?), as the last time we used them was over a year ago and at the time it went very well (http://www.indie-rpgs.com/forum/viewtopic.php?t=761). I'm glad to say it went even better this time around.  

Since I can't provide a link to those rules, I'll explain for those who don't know what I'm referring to: the basic premise of AGWAG is that each player takes turns "narrating" the recent history of their character, with the other players having the power to add a limited number of elements to the narrative through questions or exposition of facts.

Normally, this is used for "off-time" adventuring -- "what happened while we were seperated" sorts of things, but for tonight I needed to add a player's backup character to the group.

As the characters (with the exception of the new one) were still together, I had the players take turns, dealing with the trip across the desert to the meeting with the new character from their specific character's point of view. The results were different than this, however, as each of them described a portion of the journey from their character's viewpoint, revealing some interesting things about each.

The highlight of all this was that, instead of simply narrating some interesting events between the group leaving the dwarf-halls as heroes and their meeting with the new character, I ended up with was a series of new conflicts introduced which intertwine with the old conflicts, all player-created.

Those old conflicts deal with: