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Archive => Indie Game Design => Topic started by: J B Bell on October 30, 2002, 06:42:22 PM

Title: Crouching Dragon, Drifting BESM
Post by: J B Bell on October 30, 2002, 06:42:22 PM
A while ago, I bought BESM.  This was before I became fully enlightened from reading the Forge.  :)  I was attracted to the "Hero Lite" character design, the extremely nice interiors, and the obvious love that has gone into this thing.

I had a nifty setting--a world invaded and conquered by the Demon Lords, masters of flesh-shaping, not so great with using technology.  Magic is afoot on Earth after the Big Apocalypse, there's mutant critters and people, and there are probably caches of high-tech waiting to be explored.  It's what I call a "kitchen sink" setting.

For some reason I balked at using BESM at the last hour and converted everything to FUDGE.  My lack of understanding that what I'd succeeded at in the past was a very unconscious Illusionism, and my players' being totally new, and other factors, made our first couple sessions--well, they weren't very good.  Eventually we ended up playing Sorcerer, and that rocked.

That setting still tickles the back of my mind, and I've figured out that the Premise relates somehow to the idea of "colonization"; maybe something like "with your home taken from you, your culture suppressed, and your very body subject to the whims of a total state, what is your refuge; how do you know who and what you are?"

Thing is, I still like the Exploration of System inherent in amusing myself by designing powers in the vein of Hero System.  It's an art unto itself.  This is an initial check-in to see if I'm sane, just showing some design goals and thinking out loud a bit.  So, here are some design goals:

Title: Crouching Dragon, Drifting BESM
Post by: Bankuei on October 30, 2002, 09:36:56 PM
As a fellow fan of BESM, here's some general ideas you might consider:

•Dice Pool
Keep the stats as in BESM, simply use the number as the amount of dice to be rolled.  Choose some arbitrary means of success(even/odds, 1-3/3-6, whatever).  Most successes = success.  you can also have gradiation in quality.

•Metagame trump dice
Either copy ROS's Spiritual Attributes, or Scattershot's instant rewards.  Both would work well in this case.

•Character/power/item creation
Keep the BESM rules, and use it to build things.  As far as your setting, you can limit certain types of powers(mutants, demons, etc) to certain powers, or maximum levels in certain powers(such as demons might be the only ones with Soul Attack).

This is just some ideas, but I look forward to seeing what you do with it.

Chris