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Inactive Forums => The Riddle of Steel => Topic started by: Sneaky Git on November 19, 2002, 12:08:53 PM

Title: Weapon Proficiencies
Post by: Sneaky Git on November 19, 2002, 12:08:53 PM
I will preface by stating that I don't have TRoS sitting in front of me.. this question ocurred to me on my way to work this morning.

Weapon proficiencies.

What do the different numerical values represent?  I mean, skill levels have a rough approximation of "real world" talent level that accompanies their "game world" numerical values (13 is equivalent to a certain level of proficiency, 11 means something, etc.).. Do proficiencies have something similar?

The reason I'm asking is that I'm interested in porting over some personalities from other systems and would like to avoid relying on my dead reckoning skills.
Title: Weapon Proficiencies
Post by: Jake Norwood on November 19, 2002, 04:55:16 PM
I see it being not unlike the attributes, where 4 is a pretty standard level of training for someone that isn't really dedicated but who has spent a decent chunk of life in learning to use that particular weapon/style. From there on it's just more dice and more skill. Someone with a 10 is an excellent fighter, someone with 15 is probably a true master.

Jake
Title: Weapon Proficiencies
Post by: Sneaky Git on November 19, 2002, 05:28:32 PM
Quote from: Jake NorwoodI see it being not unlike the attributes, where 4 is a pretty standard level of training for someone that isn't really dedicated but who has spent a decent chunk of life in learning to use that particular weapon/style. From there on it's just more dice and more skill. Someone with a 10 is an excellent fighter, someone with 15 is probably a true master.

Jake
Cool.  Thanks.
Title: Weapon Proficiencies
Post by: Ace on November 20, 2002, 04:04:26 AM
Thats very helpfull Jake!

Please be sure to put it into TFOB or the next revision somewhere