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Inactive Forums => CRN Games => Topic started by: RamblingMan on December 04, 2002, 12:41:36 AM

Title: Flight
Post by: RamblingMan on December 04, 2002, 12:41:36 AM
So, should flight be an ability?  And when should it be tested?  Should flying chars be forced to roll every time they want to fly?  Esp. with the level + 3 limit, I can see this leading to a lot of fumbled attempts at flight when it should come naturally.  But making it work all the time kinda clashes with the design...
Title: Re: Flight
Post by: jdagna on December 04, 2002, 01:38:42 AM
I would make flight work just like running and jumping.  

That is, I assume all characters can walk, jog or run pretty well under simple circumstances.  I wouldn't want an Adroitness test every minute of walking.  However, if you want to outrun the oncoming barbarian hordes, jump over a river or navigate slippery tile, you're going to have to make a test.  Abilities like "Fast Running" or "Very Balanced" are going to help.

In Flight, I would have the ability be an automatic success if you just want to go from point A to point B.  But if you want to do it quickly, or there are tough winds or lots of branches in the way, a test is definitely called for.
Title: Flight
Post by: Clinton R. Nixon on December 05, 2002, 06:57:10 AM
Justin's got it right, although that might could have been explained better in the rules.
Title: Flight
Post by: RamblingMan on December 05, 2002, 01:34:07 PM
Something to take note of for 2nd edition... ;-)

This is about what I expected, and would've done, based on playing Cthulhu so much, but in this age of "target numbers" I wanted to make sure I wasn't twisting the rules around too much (I hate to do that, it always comes back to bite me...)