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Archive => RPG Theory => Topic started by: Andrew Martin on December 26, 2002, 03:49:41 AM

Title: Many Uninteresting Features
Post by: Andrew Martin on December 26, 2002, 03:49:41 AM
Jack wrote this in another thread recently:
Quote from: Jack Spencer Jr...a game contains many uninteresting features that "have to be there" and must be edited out in retelling.

Are "many uninteresting features" a symptom of a game or session or rules systems that has problems?
Title: Many Uninteresting Features
Post by: Jack Spencer Jr on December 26, 2002, 05:04:20 AM
Hi, Andrew

I think this would depend on who you talk to as-to where the fault lies as far as the uninteresting features. Since this is theory and not actual play, I would suggest that it lies in the rules where the rules require certain things to take place that are not much fun, so to speak. I am willing to be that a few of these are holdovers in design concepts from previous games, as has been dicussed at length before, if memory serves. It seems to be a recurring theme.