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Archive => Indie Game Design => Topic started by: gizem on August 14, 2001, 07:42:00 PM

Title: Singularity - game remake
Post by: gizem on August 14, 2001, 07:42:00 PM
I finally updated Singularity, my cyberpunk game/setting.

This version includes;
1. Slight changes in the setting chapters (first 4 chapters)
2. Improved 'Characters' chapter
3. Feedback: A totally new and completely different game mechanic in the 'Mechanics' chapter

Here's the link:

Singularity

I am hungry for comments.

Gizem
Title: Singularity - game remake
Post by: contracycle on August 15, 2001, 12:26:00 PM
I think

"The world is more liberal than ever before, and the new world order of global capitalism reigns supreme."

... is a contradiction in terms, as is:

"This is a time of forgotten ideologies, free trade and international peace."

Cyberpunk settings are a strange beast; inherently part apocalyptic prophecy (social collapse is implicit in all/most instances) and yet seldom spend much time exanmining how or why this comes about or where it will go.  I suspect this is because the RPG market is dominated by the "middle" classes, and thus at at least one remove from any actually existing struggle being carried out in/by society at large.  Accordingly, Cyberpunk RPG's have a tendency to carry out their future projection according to the entrenched "neo-liberal consensus" and in fact reinforce that pseudo-consensus.  Thus the irony of Cyberpunk RPG is that it purports to tackle an at least dramatically satisfying social conflict, but becuase it cannot express the premises of that conflict (indeed, is not aware of them) it can only offer a model for that conflict that originates directly and unconsciously from one of the contending forces, and thus exhibits no tension-inducing conflict.