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Archive => RPG Theory => Topic started by: Colin the Riot on January 30, 2003, 07:40:37 PM

Title: Squishing Donjon and the Pool together
Post by: Colin the Riot on January 30, 2003, 07:40:37 PM
I'm a big fan of both the Pool and Donjon, and I'm looking at possibly combining the two in the following way.

What I want to do is play the Pool as is, but when you roll, each success (a roll of 1) is a narrative fact that the player can declare for the GM to weave into the outcome.  If they choose to waive the right to these facts, then they gain a die.

I want to do this because I'm too wary of relinquishing control by allowing full MOV's, but I very much like the idea of allowing the players facts that I can then incorporate into my own descriptions.

I've no head for mechanics (which is why I'm looking to more rules-light games in the first place) but will this work?  Where would it break?  Is there something I'm overlooking as to how this will work out?

Thanks in advance.

P.S. I posted here, because I'm looking for people's actual play experiences with these games.  I'm not really theorizing, ro designing my own game.  I hope this is the place to ask...
Title: Squishing Donjon and the Pool together
Post by: Matt Wilson on January 30, 2003, 08:56:31 PM
Hey Colin the Riot:

QuoteWhat I want to do is play the Pool as is, but when you roll, each success (a roll of 1) is a narrative fact that the player can declare for the GM to weave into the outcome. If they choose to waive the right to these facts, then they gain a die.

I read that and think, hey, I'm rewarded for not declaring facts. What happens when I waive them? Does the GM get the power to declare? Do I fail? Stalemate?

And do you still need a minimum number of 1's to succeed like you do in the Pool? That means you'll never declare just one fact.

I'll steal an idea from my own game for you:  how about you get to spend any 1's you roll to declare facts, and not set a minimum number? You'd have to define what a fact can get you, like walloping a mook, leaping over a short wall, etc. Or you set a minimum # of 1s based on a difficulty level, and every 1 over that number is a fact. Every 1 you roll less than that is a fact the GM gets to use against your sorry butt.

Aaaannnd, if you roll more 1s than you want to spend on facts, you can store them as additional dice to spend on rolls later.

Pretty different game by that point, but hey, that can be fun.

-Matt
Title: Squishing Donjon and the Pool together
Post by: Colin the Riot on January 30, 2003, 10:31:36 PM
Thanks for the comments Matt,

To clarify, you only need a single 1 to succeed at your proposed action.  However many 1's you roll is how many facts that player can declare.  The GM must narrate the outcome that the player proposed, and include the facts declared.  If you succeed and choose not to declare, the GM totally narrates the outcome, and you earn a die.  If you fail, the GM narrates your failure at your proposed action, and you lose any dice you gambled.

I think this will fit well, because relevant skills, plus spare dice to gamble will mean the possibility of additional successes, which mean more facts.
Title: Squishing Donjon and the Pool together
Post by: James V. West on January 30, 2003, 11:59:12 PM
I think it sounds cool, but I've never played Donjon (yet). I'd first have to play that game and get a good feel for it.

But the idea of letting ones be facts is intriguing.
Title: Mutant Child of Pool & Donjon Already Stalking Our Child
Post by: J B Bell on January 31, 2003, 04:09:06 AM
You might check out Paganini's as-yet-untested, but very cool, Cornerstone (http://www.indie-rpgs.com/forum/viewtopic.php?t=4785).

--JB
Title: Squishing Donjon and the Pool together
Post by: Colin the Riot on January 31, 2003, 07:26:54 AM
You're right.  That is very cool.
Title: Squishing Donjon and the Pool together
Post by: Bob McNamee on February 01, 2003, 03:34:36 AM
I'm hoping we can test Cornerstone out in Indie netgaming soon...

BoB McNamee
Title: Squishing Donjon and the Pool together
Post by: Paganini on February 02, 2003, 08:40:04 PM
Quote from: Bob McNameeI'm hoping we can test Cornerstone out in Indie netgaming soon...

So am I, but every time I mention it no one replies! C'mon guys, give me some encouragement! :)
Title: Squishing Donjon and the Pool together
Post by: Bob McNamee on February 03, 2003, 02:06:24 AM
Maybe we could do something Farscape-like with it, the next game or so after our Soap Episodes.
Title: Squishing Donjon and the Pool together
Post by: Colin the Riot on February 03, 2003, 05:33:40 AM
Give me a heads up when this goes down.  I really want to try it out as well.  Basically everything going on in Cornerstone's goals is what I wanted to happen by modifying the Pool.
Title: Squishing Donjon and the Pool together
Post by: Paganini on February 03, 2003, 07:32:45 AM
Hey Colin,

In that case, why don't you join the Indie-netgaming@yahoogroups.com group? It's devoted to organizing electronic play of Indie RPGs. It's where I'll be setting up the Cornerstone playtest.
Title: Squishing Donjon and the Pool together
Post by: Colin the Riot on February 03, 2003, 06:10:08 PM
I am already a member.  Thanks.
Title: Squishing Donjon and the Pool together
Post by: Paganini on February 03, 2003, 07:37:03 PM
Oh, right!

(pries foot from mouth with crowbar)

You're the Colin who started the non-zany fantasy PBeM.

Duh!

Sorry about that.
Title: Squishing Donjon and the Pool together
Post by: Colin the Riot on February 03, 2003, 07:44:42 PM
C'est moi.

It's going really well, I think.  It's hard for me to guage because it's the first I've ever run, but I'm pleased.  I'll post about it in actual play after a few turns go by.  The players seem to be playing off of each other much better than I imagined.

Colin