The Forge Archives

Archive => Indie Game Design => Topic started by: Patrick Boutin on March 28, 2003, 11:40:58 AM

Title: attribute based on aspect
Post by: Patrick Boutin on March 28, 2003, 11:40:58 AM
Hi everybody,

I'm currently toying with a new system and I need help finding some "attributes" based on different "aspects".

It all begins with a new layout for a character record sheet (I know that is stupid to start with a "design" of a character record sheet). The sheet is in the landscape format and all is based on a circle. Health points governing each aspect of the character in a circle way. The Physical aspect touch the Mental and the Social aspect, the mental aspect touch the physical and spiritual aspect.

The way of defining character is: aspect - attribute - skill - effect

The character has four aspects: Physical, Mental, Social and Spiritual

My difficulty is to find attributes for some aspects. It's easy to find attributes based on the physical aspect (strenght, dexterity, agility, stamina, etc.) but it's more difficult for the other aspect. Mental could have intelligence but anything else?!

Where I want to go is something in the line of: Physical - Agility - Sword Skill - Disarm, Physical - Agility - Sword Skill - Fatal Blow

I know that's it's not very clear for the moment but what I need is some attributes for the Mental, Social (Charisma?!) and Spiritual (Faith) aspects.

If anybody can help with "names" it would be great.

Thank you

Patrick

ps: I will try, this weekend, to come with something more "visual" and with something easier to understand.
Title: attribute based on aspect
Post by: redcrow on March 28, 2003, 01:05:12 PM
sounds interesting and a bit similar to the approach I've been using in my own game design for attributes.  I have them divided up as Follows

MENTAL ATTRIBUTES
Intelligence
Psyche
Perception
Leadership

PHYSICAL ATTRIBUTES
Strength
Constitution
Dexterity
Appearance

SPIRITUAL ATTRIBUTES
Willpower
Devotion
Intuition
Charisma

I don't have a SOCIAL category, but you could easily take Leadership, Appearance, and Charisma and place them in a SOCIAL category.  If you would like an explanation on how some of the attributes function in my game, send me an email and maybe we can collaborate.

wordsmyth@mchsi.com
Title: attribute based on aspect
Post by: simon on March 28, 2003, 01:23:02 PM
Mental: Will, Sanity, Cognition (meaning not so much intelligence which I've always been uncomfortable with as an attribute but rather learning power and ability to process sensory information)

Spiritual: Self, Vitalism, Monstrosity/Humanity, Conviction,


Social: Fellowship, Leadership, Contacts, Family, Carousing,


But to be really helpful, we'd need to know what your game is about.
Title: attribute based on aspect
Post by: M. J. Young on March 29, 2003, 06:52:34 AM
Here's a bunch of attributes; most of these are from Multiverser, but some aren't, and I'll make some comments on each.