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Archive => Indie Game Design => Topic started by: The_Confessor on April 03, 2003, 09:45:55 PM

Title: Cradle: A role playing game of innocent terror
Post by: The_Confessor on April 03, 2003, 09:45:55 PM
I've been bouncing around this idea for an RPG for a few weeks, and I finally wrote this kinda blurb/introduction thing. The idea for the game is heavily influenced by Changeling: The Dreaming and especially Little Fears. I wanted to know if anyone had heard of any similar precepts for games, or any other influences that might be good source material. Anyway, here's the openning blurb/intro:

   -   -   -

Cradle
A role playing game of innocent terror


The shrill cries of the newborn ripped through the house like a spike of pain tearing through the wind. For hours, the child screamed in terror. She was desperate for relief, reprieve; some kind of defense against the horrible things. But the gods are distant. Known as Mommy & Daddy, they speak the God-Tongue, as do their servants Brohver and Sissy.

But the youngling knows she is not alone, and soon the soft purring of Mr. Teddy eases her pain. He whispers in the dying tongue of the child, "It is ok, we have you now dear one. We won't let the Bad Monster get you. Rabbit is scouting the floor for Shadow Mites and Doggie is watching the windows."

The small stuffed bear, a gift from the gods she knows, is protecting her. Occasionally, the Gods themselves will appear. But they are rare, and often too late. These soft and warm beings are her only protection. They are called by the Gods, Stuf't Aminals.


Introduction:
Childhood is often thought of as a time of wonder, laughter, and pure joy. But in the world of Cradle that is not always true. The truly young children, newborns and toddlers, are not always nuzzled safely in their bed. The child's few of the world is not yet warped by the teaching of adults. The baby can still see The Thing That Should Not Be, the infant can still sense the Boogie Man in the closet, and the toddler still knows there is Something under the bed.
But they are not alone, these children. Gifts given to them from birth protect them. These gifts come in the forms of stuffed animals, dolls, and other creatures of comfort. When the sun has set and a child is helpless in their crib, it is these creatures that protect a sleeping babe.
In Cradle the players take the roles of one of these stuffed protectors. I know the concept sounds laughable, even silly. But I think we all can recall in the foggy recesses of our minds the comfort that one (or maybe a few) of our stuffed animals brought to us, even on the darkest nights

   -   -   -

There's the basic premise... opinions, ideas, input, insight?

Thanks,
James
Title: Cradle: A role playing game of innocent terror
Post by: bladamson on April 03, 2003, 10:15:08 PM
(Sounds like, what was it, Little Terrors?  Small Fears?  Damn it, I can't remember what it was called.  Friend of mine picked it up at Origins last year.) -edit: yeah and if I could read I'd have seen it up there.......

It looked pretty cool, but I was already broke, so no new toy for Lee. :(  Still haven't gotten a chance to play it.

I really really dig the idea though.
Title: Cradle: A role playing game of innocent terror
Post by: Shadeling on April 03, 2003, 10:15:23 PM
Sounds fairly interesting. I can see playing such a game.
Title: Cradle: A role playing game of innocent terror
Post by: ethan_greer on April 03, 2003, 10:19:30 PM
I don't think it's silly at all.  I think it's a great idea.  Like Toy Story only with a "protectors of the innocent" slant.
Title: Cradle: A role playing game of innocent terror
Post by: Shadeling on April 03, 2003, 10:19:52 PM
Quote from: bladamsonSounds like, what was it, Little Terrors?  Small Fears?  Damn it, I can't remember what it was called.  Friend of mine picked it up at Origins last year.  It looked pretty cool, but I was already broke, so no new toy for Lee. :(  Still haven't gotten a chance to play it.  I really really dig the idea though.

Little Fears? Confessor mentioned it in his message as an inspiration...but I think this game is a little different.
Title: Cradle: A role playing game of innocent terror
Post by: xiombarg on April 03, 2003, 10:25:04 PM
Looks interesting... It also kinda reminds me of the setting we used when we tried out The Pool (http://www.indie-rpgs.com/viewtopic.php?t=1983)...

I guess I can ask the typical Forge questions: What do you DO? Obviously, you're protecting very little children.. but from what?
Title: Cradle: A role playing game of innocent terror
Post by: Green on April 03, 2003, 11:00:13 PM
As a person with spiritual views leaning toward Animism, this game concept is both refreshing and intriguing.  I really like the premise.

Now, do you have any mechanics and examples of play?
Title: Cradle: A role playing game of innocent terror
Post by: The_Confessor on April 03, 2003, 11:50:41 PM
QuoteWhat do you DO? Obviously, you're protecting very little children.. but from what?

I was thinking from the arch-typical Monster Under the Bed, except it not really being goofy, but it being this horrible beast, the kind of thing that causes SIDS or other infant deaths. But it's not a single being, but a collective group of evil creatures.

QuoteNow, do you have any mechanics and examples of play?

No, I've got an idea for three attributes. Tenacity (which focuses on your ability to physically act and physically defend the child, etc), Dedication (how perceptive and focused you are on protecting the child), and Adorability (How good you are at relating to the child as well as how 'cute' you look to adults). Basically a Physical/Intellectual/Personal type thing ala BESM, Dangerous Journeys or white wolf's Physical/Mental/Social.

I was thinking of adding something called Trademarks. Like a Rabbit Stuf't Aminal would have a "fast" trademark. Kind of a descriptor type of thing. But it's all very, very loose.
Title: Cradle: A role playing game of innocent terror
Post by: Valamir on April 04, 2003, 12:01:11 AM
QuoteTenacity (which focuses on your ability to physically act and physically defend the child, etc), Dedication (how perceptive and focused you are on protecting the child), and Adorability (How good you are at relating to the child as well as how 'cute' you look to adults). Basically a Physical/Intellectual/Personal type thing ala BESM, Dangerous Journeys or white wolf's Physical/Mental/Social

You know...I could see each of those stats having an opposite with a single score.  Roll under the score when the stat applies, roll over it when the opposite applied.

For example, Dedication might be opposed by Self Preservation.  You might roll Dedication to get a boost when trying some impossible thing when your child's in danger, but you have to roll Self Preservation to avoid getting squashed.

Adorable might be opposed by Cool.  Sgt Slaughter and Captain Carnage can kick ass and take names, but they aren't nearly as cute and cudly as Tickle Me Elmo.  The Cool toys kick ass but are usually put away in the toy box at night.  The Cuddly ones are the ones that get taken to bed at night...when the real danger is.

That sort of thing...
Title: Cradle: A role playing game of innocent terror
Post by: The_Confessor on April 04, 2003, 12:07:36 AM
QuoteDedication might be opposed by Self Preservation. You might roll Dedication to get a boost when trying some impossible thing when your child's in danger, but you have to roll Self Preservation to avoid getting squashed.

Adorable might be opposed by Cool. Sgt Slaughter and Captain Carnage can kick ass and take names, but they aren't nearly as cute and cudly as Tickle Me Elmo. The Cool toys kick ass but are usually put away in the toy box at night. The Cuddly ones are the ones that get taken to bed at night...when the real danger is.

I LOVE THAT IDEA!

...immediately jots it down as well as credit for the idea

Thanks 1,000,000!
Title: Cradle: A role playing game of innocent terror
Post by: The_Confessor on April 05, 2003, 03:00:05 PM
I've been working like mad on Cradle (I'm also bouncing around the title Playtime, so any advice on a choice would be nice.) I'm presently ironing out the mechanic, but I've got the background, or at least a summary of it written out... so if anyone's interested...


   There was a time when adulthood did not remove belief in magic and horror and glamour. There was a time when innocent eyes remained unto death. But slowly, mankind's fears got to them, and they sought to block out the beautiful along with the horrific. Mankind created rules, science, fact, and hard data to stop this flow of imagination.
   This was all done on a subconscious level, Mankind not even realizing they were acting on fears of the mystical. Of course, some great minds realized the errors of this path. But they were silenced swiftly with ridicule, if not something worse.
   It took hundreds of years of laborious effort for Mankind to quell these dreams, but by he reign of Queen Victoria in 1837, 'magic' and 'the occult' had become little more than parlor humor and the pursuit of madmen.
   But Mankind, in its arrogance, could not suppress what it knew for cosmic eons to be true. The monsters and myths still survived. They had simply become more selective, more precise in choice of prey. They came at night, to those not yet corrupted by the 'facts of life'.
   The creatures of magic who had once been loyal aides to mankind had now become bitter and angry at this exile man had placed upon them. There were no allies left among the good spirits of the world. The creatures and beings of imagination wanted revenge. They wanted to hurt mankind, to extract all the pain he'd placed on them. But man had grown too powerful with his science and facts. He was nigh invulnerable.
   The children. The mind of a child is open, fertile, and ripe for receiving the terror. What's more, a child is weak and cannot defend itself. The embittered creatures had found their prey.
   Gathering together, the exiled and forgotten dreams of mankind formed a new society, the ImagiNation. Without warning or recourse, they struck the children.
   Screaming with more terror than ever known before, the younglings of the world were awakened from peaceful slumbers that had become an expectation in this world of facts. Certainly, the adults knew, children had been awakened in the night crying. But not like this, not with such pure pain screeching into their voices.
   As these screams found their ways to parental ears, a primal fear was remembered in the adults of the world. Subconsciously, the adults knew what was terrorizing their babes. They remembered, if only for an instant.
   But the Creatures of ImagiNation were wise and fearful of the adults. They remained hidden from their eyes, and developed ways to vanish from sight in an instant, or blend so perfectly into their surroundings that no adult would pay them heed. They are unseen, unto this day.
   Unable to discover these things assaulting the children of the world, yet knowing somehow that something is hurting them, the parents began to forge guardians. The first among these was created by Richard Stieff, one of the few adults who was able to grasp onto the collective memories of the now forgotten Creatures of ImagiNation. In 1903, his nephew was suffering from horrible nightmares and the lack of sleep had lead to great illness. No doctor could cure the boy, and no medicine was offering hope. Perhaps, Stieff thought, the boy simply needs a protector. Stieff created the first Teddy Bear, aptly named Baer.
   Upon being placed in the ill nephew's crib and being left alone, Baer rose to life, and looked at his new friend. "Joshua," he said, instinctively knowing the boy's name, "I will protect you." Amazingly, the babe seemed to understand Baer, and cooed softly, reaching up to hug him. The baby then rolled over and slept.
   Baer turned, looking over the room. He saw he was the only toy in the room. He knew the Creatures of ImagiNation would come, and they did. Valiantly, as Joshua slept, Baer defended the boy from the images of pain and horror that rose from the unseen. When morning broke and Stieff came in to check on his nephew, he found Joshua asleep soundly, Baer clutched in his arms.
   Since Baer, many other toys have discovered their own existence and awakened to defend their loved child against the growing threat of the Creatures of ImagiNation.
   It's been a century since Baer's Awakening, and the Creatures of ImagiNation show no sign of weakening. But like wildfire, Stieff's creatitivity and Baer's dedication have spread. Now all toys carry some kind of life of their own when only children are watching. A great many of these follow in Baer's paw steps, defending the sleeping and crying children of the world from what the parents cannot see.

Tell me what you think. I'm in the process of getting the mechanic straight right now. It's coming along nicely. Also, I'd like to thank everyone here for their input, and especially Mr. Mazza for his idea of opposed attributes. That has lead to an explosion in this creative process. Thanks Ralph.

James
Title: Cradle: A role playing game of innocent terror
Post by: Thomas Tamblyn on April 05, 2003, 04:02:12 PM
My vote's for playtime.  

I can SO see a demonic face with foot-long slivers of bone for teeth leering and hissing "Playtime" over an innocent child.
Title: Cradle: A role playing game of innocent terror
Post by: Jared A. Sorensen on April 05, 2003, 04:07:50 PM
Quote from: ValamirAdorable might be opposed by Cool.  Sgt Slaughter and Captain Carnage can kick ass and take names, but they aren't nearly as cute and cudly as Tickle Me Elmo.  The Cool toys kick ass but are usually put away in the toy box at night.  The Cuddly ones are the ones that get taken to bed at night...when the real danger is.

I'm thinking that kids who take Sgt. Slaughter with them to bed might one day be posting in this thread. NOT THAT THERE'S ANYTHING WRONG WITH THAT.
Title: Cradle: A role playing game of innocent terror
Post by: ethan_greer on April 05, 2003, 04:19:25 PM
My vote is for Cradle.  Playtime is during the day, when the children are safe.  Cradle is the place you go at night, where the darkness is.  Just my take.

I would get rid of ImagiNation - it makes me think of Miracle on 34th Street, and it's kinda cheesy.  What about Creatures of Nightmare?

Other than that, I like your background so far.
Title: German RPG with very similar approach
Post by: Balthasar Bux on April 06, 2003, 01:06:08 AM
The idea of playing toys or stuffed animals was introduced in a german RPG already, called "Plüsch, Power & Plunder" (PP&P in contrast to AD&D). I found an english description on the net:

http://www.darkshire.org/~jhkim/rpg/encyclopedia/alphabetical/P-Q.html

QuotePlüsch, Power, und Plunder
1st ed by Ralf Sandfuchs, Steffen Schütte, Thomas Finn (1991) Games-In Verlag
2nd ed (1995)
A humorous German-language RPG where you play stuffed animals who have strangely come to life, and have adventures in the world of humans. There were a number of adventures and supplements, including: "Cyberplunder", "Keep the Secret", "Plüsch, Drugs, & Rock'n'Roll", "Der Woolminator", "Baerotech", "20th Century Plunder", "Playbä", "Popcorn, Plüsch & Petticoats", "Big Shop Tango", and "Gamemaster Supply Package". After the 2nd edition, the rights to the game were bought by Phase Publishing.

As far as I know there is no translation available. I'm German myself and played it once, but I don't have the rules book, so I can't give you any detailled answers if have you further questions about gameplay. I remember the rules to be very lean and simple, the main focus being on funny character and abilities (instead of Hit Points, you had something called "fluffiness" or "cozyness", wash detergent was regarded as a drug and abilities included rubber-ball-bouncing, stair climbing, driving with toy cars, etc.). It was bought by Games-In, a german company, but they don't seem to sell it anymore.

Oh, by the way, you can find the (german) rule book, etc. on ebay:

http://search-desc.ebay.de/search/search.dll?MfcISAPICommand=GetResult&ht=1&maxRecordsPerPage=50&ebaytag1code=77&shortcut=4&query=pl%FCsch+power+plunder&query2=pl%FCsch+power+plunder&search_option=1&srchdesc=y&exclude=&category0=&minPrice=&maxPrice=&st=®ion=0&SortProperty=MetaEndSort
Title: An Update on Cradle
Post by: The_Confessor on September 08, 2003, 08:12:49 PM
Hey guys, long time no see.

I'm almost finished the final draft of Cradle. I should have it completed in a week or two, at which time I'll post a link.

Thanks for everyone's help!

Much Love,
James
Title: Cradle: A role playing game of innocent terror
Post by: Simon W on September 08, 2003, 08:17:50 PM
I for one am dying to see your finished game. I mentioned it to a couple of gaming buddies a while back and they were eager to play! So let me at it!

Simon
Title: Cradle: A role playing game of innocent terror
Post by: Phillip on September 09, 2003, 12:20:37 AM
Wurthering Heights, by Phillipe Tromeur, uses this roll under/roll over technique.  You may want to look at it for inspiration:
http://philippe.tromeur.free.fr/whrpg.htm
Title: Cradle: A role playing game of innocent terror
Post by: The_Confessor on September 09, 2003, 02:35:55 PM
I've actually played Withering Heights. It was wonderful fun! I was an Illertate Irish Catholic Alcoholic!
Title: Finished, but unplaytested.
Post by: The_Confessor on September 11, 2003, 02:52:10 PM
I have finished the first complete draft of Cradle. Here's the link for it: Cradle: A Role-Playing Game of Innocent Terror (http://xiombrag.tripod.com/cradle.PDF). If you're interested in playtesting it, let me know so when I do the final version, I can give you credit.
Title: Cradle: A role playing game of innocent terror
Post by: Kirk Mitchell on September 14, 2003, 02:22:17 AM
Hey, Confessor

Just read through your game, looks pretty awesome. I am really looking forwards to playtesting it at some point over the next month or so (but these damned assignments are tying me down, I'm not even supposed to be on the net right now). I just want to know one thing: How do you calculate the Resonance of a child or adult? It doesn't say anywhere how to tell who has a Resonance or not nor how to show how much. I hope I haven't missed something and ended up sounding (reading?) really stupid, but that was just about all I could find wrong.

I'll post back after I've finished playtesting, and keep up the good work.

Kirk
Title: Cradle: A role playing game of innocent terror
Post by: The_Confessor on September 14, 2003, 07:02:46 AM
I didn't come out and say it, only implicated and inferenced it in the text, but in actually the Resonance of a child or adult is not actually statted or given a statistic.

The reason for this is that the Child's loss of Resonance should be role-played, and not bound by a number. It doesn't matter how much Resonance a child has, mechanically. Because, once the Toy is at zero, the character is effectively dead.

Resonance for adults works similarly, though the vast majority of adults have no Resonance. Once again, this is not statted, so that the GM is not limited by a number in his role-playing.

Thank you so very much for the wonderful compliments; it really means alot to me to hear someone speak so kindly of my work. It honors me quite more than I deserve.

James
Title: Cradle: A role playing game of innocent terror
Post by: xiombarg on September 14, 2003, 07:51:12 AM
Yes, but you might want to consider having that explaination in the text....

(Which reminds me, I need to read it in more detail...)
Title: Cradle: A role playing game of innocent terror
Post by: Daniel Solis on September 14, 2003, 05:26:39 PM
I don't know how I managed to miss this thread, but damn is this a neat little game. The traits are very cool and I could easily see this as a great game for a series of fun one-shots.

I wonder if the task resolution system isn't a tad complicated. The main sticking point for me is this +1 difficulty modifier for every two degrees of difference between opposed rolls. If I'm playing a game about toys protecting children, I'd like to have as few calculations as possible. Something simpler, perhaps involving immediate comparison rather than calculation perhaps. Is there a particular reason you chose the task resolution system you did?
Title: Cradle: A role playing game of innocent terror
Post by: Daniel Solis on September 14, 2003, 05:36:02 PM
I don't know how I managed to miss this thread, but damn is this a neat little game. The traits are very cool and I could easily see this as a great game for a series of fun one-shots.

I wonder if the task resolution system isn't a tad complicated. The main sticking point for me is this +1 difficulty modifier for every two degrees of difference between opposed rolls. If I'm playing a game about toys protecting children, I'd like to have as few calculations as possible. Something simpler, perhaps involving immediate comparison rather than calculation. Is there a particular reason you chose the task resolution system you did?
Title: Cradle: A role playing game of innocent terror
Post by: The_Confessor on September 14, 2003, 09:06:01 PM
I thought the two-for-one mechanic was pretty simple. It was originally a three-for-one type of thing for combat, and I felt that was too complicated and made things too easy.

There are some greater explinations I need to make in the text, this is after all the pre-playtest version. But hey, just because I wrote it a certain way doesn't mean you can't make it your own!

Thank you so much for the praise, I can't believe people actually like my silly little idea.
Title: Cradle: A role playing game of innocent terror
Post by: Daniel Solis on September 16, 2003, 01:16:57 AM
A wacky thought crossed my mind just now. I recall one of the neat things in John Tynes' Puppetland, where puppets come to life in an old toymaker's workshop at night, was that you actually drew what your character looked like, life-size. The different types of puppets had different advantages and powers, much like the different types of toys you've established for Cradle. So that got me thinking... I'd have a lot of fun if I could actually have the character I'm playing, i.e. the toy, at the table with me as visual aid. When speaking in-character, it'd be fun to talk through the toy, so to speak. Say I have a Bionicle toy as my character, I would just have it there speaking and maybe pose it to match its actions or temperment. It'd be cool, I think.

In fact, it would be just like playing with toys.
Title: Cradle: A role playing game of innocent terror
Post by: Kirk Mitchell on September 16, 2003, 04:34:27 AM
Hey, that's a pretty cool idea Gobi!  How about all of the players bring in a toy from their childhood or somewhere around the house (as the case may be), and that would perfectly match the Confessor's stated intent that this game help you make those toys come to life just as they did when you were a child. Basing your character around your favourite toy as a child would only better support that aim. I'd go with it.

Hey, even more so, how about go the full monty and have the players crawl around on the floor of a bedroom and act out what the toys are doing depending on the roll you get. I can just imagine... Anyways, just think on it, but I think it'd be pretty cool. Like getting in touch with your childhood (cheesy).

Kirk
Title: Cradle: A role playing game of innocent terror
Post by: Daniel Solis on September 16, 2003, 02:03:56 PM
Quote from: DumirikHey, even more so, how about go the full monty and have the players crawl around on the floor of a bedroom and act out what the toys are doing depending on the roll you get.

Ehhh - I dunno if I'd go THAT far :p
Title: Cradle: A role playing game of innocent terror
Post by: The_Confessor on September 16, 2003, 04:25:40 PM
Actually, one of the toys I recently purchased was bought with the whole "this is the toy I'm playing in Cradle" idea. It was a puppet/stuffed animal monkey that squeaks. I often looked at and stared at it while working on the game. So, yes Gobi, I think that's a wonderful idea.
Title: Cradle: A role playing game of innocent terror
Post by: Kirk Mitchell on September 17, 2003, 04:02:46 AM
Sorry, I got a bit carried away.
Title: Carried Away...
Post by: The_Confessor on September 19, 2003, 03:08:27 PM
I don't mind. I'm tickled pink that someone is so enthusastic about a little thing that I wrote! Thanks so much.
Title: May I..
Post by: garapata on September 22, 2003, 06:26:09 PM
Offer my services to provide new artwork for your game?
I would so LOVE to help in art direction (as well as provide artwork) for this.  It has so much potential and I got to admit, I wish I thought of it first.
Title: Cradle: A role playing game of innocent terror
Post by: The_Confessor on September 22, 2003, 07:14:42 PM
I would be honored. Email me at Irish_Vagabond@hotmail.com and we'll talk about it. I'm so thrilled that someone would want to contribute to my little game. Thanks a million.