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Archive => RPG Theory => Topic started by: clehrich on April 18, 2003, 04:36:13 PM

Title: On Definitions In General
Post by: clehrich on April 18, 2003, 04:36:13 PM
Given the recent threads on Monopoly the RPG and other related topics, it seems as though the old definitions problem has raised its ugly head once again.  Having been trained in a discipline (History of Religions) in which this problem is perennial, I'd like to add a few theoretical points about definitions themselves, in hopes that this will give some grounds for future debate.  In particular, I hope to help avoid the "talking past each other" problem, which seems endemic to this sort of discussion.

I'm not going to apply this to RPGs concretely, but use them a bit for examples.  My hope is that from here, there might be (1) some discussion of definitions problems where I'm unclear or there is disagreement, and (2) some discussion of application to the RPG problem, probably in another thread.

On Definitions
When debate begins to move into the definition problem, it usually results from a growing recognition that the interlocutors are not discussing the same thing.  That is, participants make assertions which cannot both be accurate, and refer them (initially implicitly) back to definitions.  This then demonstrates that the definitions do not accord, and in order to evaluate the force of the initial statements, it seems as though discussion must agree on "first principles," i.e. definitions.

We see this with RPG discussions in the Monopoly example: in order to argue whether Monopoly does or does not have anything to do with RPGs, we refer discussion down to definitions, such that we end up discussing roles, rules, shared worlds, and other base issues.  Each of these requires further definition questions, but debate about them will again be referred to underlying definitions or categories, and so forth.

For this reason, definitions discussions tend to produce the constant charge, "This is degenerating into semantics."  In general, this statement is code for, "You are shifting the discussion into words, where I am talking about things, so there is no basis for future discussion."  At this point the moderators tend to get itchy.

So what have we learned thus far?
Title: Re: On Definitions In General
Post by: Ian Charvill on April 18, 2003, 06:32:21 PM
To jump into the mire...

Quote from: clehrichArbitrariness: Words do not refer to things; they refer to other words, to discourse.  If we cannot discuss things, as noted above, we cannot pretend to discuss them by claiming that our words refer to them.  They do not, as Plato already noticed and as has been accepted (with numerous complications) ever since.  So when we discuss words, we are discussing constellations of other words around them, not objects.

There is a logical sense in which this cannot be true.  There must at some point have been a first word, which could not have referred to other words but only to a thing.  In fact, sophisticated as we are, the majority of our ordinary use of language refers to things.  if I stand by the road and yell "taxi" I don't expect someone to throw me a banana.

The fact that one cannot prove philospically that language refers to objective categories of things, doesn't invalidate it.  Absence of evidence is not evidence of absense.  Before there was a proof of gravity, people still fell to their deaths.

Historically, "role playing game" has been used as a label without rigour - hence it means different things to different people.  This does not seem to me to be a necessary truth stemming from the nature of language, just a historical fact steming from the way things happened to go down.
Title: On Definitions In General
Post by: clehrich on April 18, 2003, 07:11:48 PM
Ian,

You're misunderstanding slightly.  Here's a quick-and-dirty version of C.S. Peirce's formulation:

Sign -- Interpretant -- Referent

Sign: a word, for example; something that is understood to "mean" something.

Interpretant: an intelligent being who believes he or she understands the system in question.

Referent: an actual thing or object.

The interpretant encounters the sign, and imagines it pointing to the referent.  Thus when you say "Taxi," the taxi-driver interprets this to mean that you want him to pull up next to you.

It's not that words don't refer to things; it's that they don't do so naturally, but by human convention.  We all agree that "cat" means the animal, but Mandarin speakers don't agree on this; they all agree that "mao" means the animal.  Nobody is more right or wrong about this: we're referring to a set of conventions within our culture, not to actual objects.

To shift things slightly, we might note that "cat" is actually categorical: it might mean Fluffy to you, but mean Tiger to me.  The hope is that there's enough common ground that we can talk to each other intelligently despite this.

Does that help?  I'm not saying that words have no meaning; I'm saying that words mean something within a system of discourse, not within nature as exterior to discourse.
QuoteHistorically, "role playing game" has been used as a label without rigour - hence it means different things to different people. This does not seem to me to be a necessary truth stemming from the nature of language, just a historical fact steming from the way things happened to go down.
The nature of language is indeed such that the term means different things to different people; that's the way it is with all signs.  The question is whether for purposes of a deliberately limited discourse, such as the Forge, you gain anything by formulating a fixed definition.
Title: Sign - Interpretant - Referent
Post by: Adam Dray on April 18, 2003, 08:20:25 PM
Coincidentally (or perhaps not) this is analagous to a design pattern used in computer science: Model-View-Controller, developed for Smalltalk around the same D&D was being written.

The model is the object that represents the domain, or some part of it.
The view is a representation of the model in the user interface.
The controller manipulates the model and changes the view according to user input.

I would map them:
   Sign -- View
   Interpretant -- Controller
   Referent -- Model
Title: On Definitions In General
Post by: clehrich on April 18, 2003, 08:44:29 PM
Adam,

I don't know enough about computers to comment intelligently.  Here's a fairly stock version; you tell me if it fits:

Suppose you don't know a language at all, although you know the alphabet.  You have a dictionary from the culture in question.  Okay, so you look up a word.  Now what you get, as a "definition," is a bunch more words.  Okay, so you go look up all of those, and they're defined with a bunch more words, which you go look up, and so on.  Eventually you come full circle: you've looked up all the words, and if you're exceedingly intelligent and have a phenomenal memory you can see how every word relates to every other, but you've never gotten outside the book.  So you can define any word in terms of other words, but you can't ever define them in terms of things.

So here:
Sign = word
Interpretant = knowledge-less dictionary-user
Referent = more words

If the dictionary-user already knows the conventions of the language, i.e. if you look something up in an English dictionary:
Sign = word
Interpretant = knowledgeable dictionary-user
Referent = things

So what allows you to get from words to things is you, not the words.  (Really, this example shifts to signifier/signified, but that's not terribly relevant here.)

So does that fit?
Title: On Definitions In General
Post by: Ian Charvill on April 18, 2003, 10:29:28 PM
Quote from: clehrichDoes that help?  I'm not saying that words have no meaning; I'm saying that words mean something within a system of discourse, not within nature as exterior to discourse.

So you're including within the idea of discourse such things as memories, mental images, patterns of behaviour?  When I say 'cat' I'm referring to an idea in my head of what a cat is; when I call for a 'taxi', I'm referring to a behaviour (for want of a better term) of a vehicle pulling up and taking me somewhere.

If you're using discourse to include them, then I concede the point.

Quote from: clehrich
QuoteHistorically, "role playing game" has been used as a label without rigour - hence it means different things to different people. This does not seem to me to be a necessary truth stemming from the nature of language, just a historical fact steming from the way things happened to go down.
The nature of language is indeed such that the term means different things to different people; that's the way it is with all signs.  The question is whether for purposes of a deliberately limited discourse, such as the Forge, you gain anything by formulating a fixed definition.

W/r/t terms like Narrativist? Yes.  Within the GNS framework they are, in a sense, proprietary terms of Ron's.  With regards to 'role playing game'? No, emphatically not.

I don't think it's ever going to be useful to tell someone when they first come here that they have to read a glossary definition of "role playing game" before they can have a conversation with us.  It would play into some of the worst stereotypes that people have of The Forge.  The term wasn't originated here, it would be counterproductive to try and lock it down here.
Title: On Definitions In General
Post by: clehrich on April 19, 2003, 05:08:54 PM
Quote from: Ian CharvillWhen I say 'cat' I'm referring to an idea in my head of what a cat is; when I call for a 'taxi', I'm referring to a behaviour (for want of a better term) of a vehicle pulling up and taking me somewhere.
Right, so when you say "cat" that's a sign.  Both the idea in your head and the actual animal are referents.  You, and anyone you're talking to, agree to connect that sign "cat" to both the animal and the idea.
QuoteI don't think it's ever going to be useful to tell someone when they first come here that they have to read a glossary definition of "role playing game" before they can have a conversation with us.  It would play into some of the worst stereotypes that people have of The Forge.  The term wasn't originated here, it would be counterproductive to try and lock it down here.
Yes, my point exactly.  Thank you.
Title: On Definitions In General
Post by: Nick the Nevermet on April 19, 2003, 07:12:17 PM
good post.
But if you ever start to deconstruct roleplaying definitions to find the underlying power relations, you'll make me cranky. ;-)

But you're right that we need to keep a specific idea on what definitions & theory are supposed to do.  Over here in sociology, we spent most of the 20th Century trying to create an exact theory of social life that perfectly explained everything in real, concrete terms.

For some reason, it didn't work.  Go figure.  Now most theorists in soc are content to make localized, particular, analytical theories that help organize reality, but don't pretend to be explanatory models.  I think that is how RPG theory should work to, and I think in general that is how people here discuss it IMO.  With that said, its good to get explicit reminders every once in a while.
Title: On Definitions In General
Post by: clehrich on April 19, 2003, 11:21:19 PM
Quote from: Nick PagnuccoBut if you ever start to deconstruct roleplaying definitions to find the underlying power relations, you'll make me cranky. ;-)
But surely it's obvious that underlying such definitions is the proposition: Ron is God?  :p

QuoteBut you're right that we need to keep a specific idea on what definitions & theory are supposed to do.  Over here in sociology, we spent most of the 20th Century trying to create an exact theory of social life that perfectly explained everything in real, concrete terms....Now most theorists in soc are content to make localized, particular, analytical theories that help organize reality, but don't pretend to be explanatory models.
Thanks for that nice, clear example -- I have a tendency to slide into abstractions that aren't helpful to everyone.

QuoteI think that is how RPG theory should work too, and I think in general that is how people here discuss it IMO.  With that said, its good to get explicit reminders every once in a while.
I don't entirely agree that this is how most discussions have been running, but that's a side issue.  As you indicate, I was just trying to be explicit about this stuff so discussions can remain fruitful for analytic purposes.

Thanks for the vote of confidence!