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General Forge Forums => Actual Play => Topic started by: Clinton R. Nixon on April 30, 2003, 12:27:30 AM

Title: Trollbabe 'n' chicken
Post by: Clinton R. Nixon on April 30, 2003, 12:27:30 AM
Have I mentioned lately how much ass Trollbabe kicks for me? If not, it does. Any questions or comments about the following account are more than welcome.

I ran it for about the fourth time last night as a one-shot game for three other Forge members, and it was my best run yet, resulting in three of us deciding to continue on for a short campaign with it. Going in, I wanted to try something different. Inspired by Ron's recent The Pool: Dragons and Jasmine (http://www.indie-rpgs.com/viewtopic.php?t=6200&highlight=) thread, I did much less GM prep than I normally would have, wanting to see if "letting go" would result in a better session.

It most definitely did. With only a half-page of scribbled notes, the players and I weaved a damn fun tale. My notes consisted of the following backstory:

Title: Trollbabe 'n' chicken
Post by: jburneko on April 30, 2003, 12:45:30 AM
Clinton,

Great summary!  I'm curious about one thing though.... How exactly did the first session start?  What information did you tell the player or how did you frame the opening action?  You said that in the first scene Yalla went to the Old Woman and discovered she's a troll.  How did Yalla's player know the old woman existed?

Jesse
Title: Trollbabe 'n' chicken
Post by: Clinton R. Nixon on April 30, 2003, 12:49:30 AM
As we didn't have the normal Trollbabe experience (the players look at a map and say, 'my trollbabe's here' and the GM thinks up some conflict-ridden NPCs), I told the players before play the following:

- In the duchy, there's a duke who's a renowned fox and lady hunter with no heir.
- There's been a large problem with a fox or foxes stealing chickens.

That was about it. Alan, one of the players, said, "I want to go talk to the village's wise woman." Given that, I asked him, "There's a renowned wise woman that lives in the woods, the Old Lady. Would you like to see her, or look for someone in the village?"

He took the bait, and it ran from there.
Title: Trollbabe 'n' chicken
Post by: Bob McNamee on April 30, 2003, 01:27:07 AM
Wow, that's too funny!

Gotta love the bedroom scene, Ha!

I like this game more and more!

Are you playing it straight, or incorporating Ron's upcoming change to the Social roll? Did you have many multiple Action type Conflicts?

Thanks for posting that, made my night!
Title: A good time was had by all.
Post by: rafial on April 30, 2003, 02:32:57 AM
I was one of the players (Kleewick)

We had a number of two Action Type rolls, usually of the X + magic variety.  In fact it was failure on a double action that resulting in our first instance of a trollbabe getting into real trouble.

One thing I was struck by during play was that in Trollbabe, you are only ever as involved in a situation as you want to be... Until you are injured!

What I mean is this:  If an uninjured Trollbabe is willing to accept a failure, she can walk away from any situation she wants to.  Only if she cares enough to go for the reroll is anything at risk.

But an injured Trollbabe that is forced into a conflict is going to suffer further injury if she fails her initial roll, or even if she wins the series with a reroll.  It seems like in the world of Trollbabe once you've stuck your hand into a situation, the situation sticks to you.

I'm still pondering about what this means for the dynamics of play.

Finally, and interesting note on the dynamics of the pacing rules.  Choosing a slower pace boosts your chance of success if it was already > 50%, but lowers it if was originally below 50%.
Title: Trollbabe 'n' chicken
Post by: Clinton R. Nixon on April 30, 2003, 02:54:40 AM
Quote from: Bob McNamee
Are you playing it straight, or incorporating Ron's upcoming change to the Social roll? Did you have many multiple Action type Conflicts?

I am decidely not a fan of Ron's upcoming change, and hope to maybe change his mind about it. I really like the idea of Social working better than anything else. I totally understand that you can make a "better" character by choosing an exceedingly high or low number, but character balance is the last thing that should be important in this game.

Making Social based off the lower of Fighting or Magic encourages characters with middle-of-the-road numbers, which in many situations equals pretty boring characters.
Title: Trollbabe 'n' chicken
Post by: Ron Edwards on April 30, 2003, 05:26:55 AM
Hello,

Clinton, by the most remarkable coincidence, I just ran a session of Trollbabe tonight for three players. Time and fatigue won't let me present it all in detail here, but suffice to say there were two trollbabes in one locale and one in another. All the players really seemed to enjoy the scene-cutting across them, especially in tandem with the right/structure of requesting scenes. Two of the players hadn't heard of the game before but took to it immediately. I was especially pleased that people were helpful to others in offering suggestions about narration, but without interfering. Lots of shared creativity that tended to inspire rather than to take over.

I was interested to see that one player played the first genuinely unpleasant trollbabe in my GMing experience. Despite one little glimmer of niceness at one point, she even participated in a murder attempt. I rather enjoyed the failed roll which led to her incapacitation at the climactic scene; it ended up being a "virtue triumphs" story without (a) the trollbabe representing the virtue or (b) me forcing it to turn out that way.

The other two characters also had a fascinating failure, in a scene in which I presented two shaman-type trolls who were casting a spell that would help them out greatly - but the two characters assumed they were foes and attacked them. Many failed dice and checked-off re-rolls later, the characters were rebuffed, which allowed me to turn on the dialogue and for play to resume with an alliance. I was prepared merely to have these two quite useful NPCs to be killed through the players' decision to do so, but the dice (and the players' decisions about risk) said no.

One thing I always forget about in running Trollbabe is to resolve the outcomes of conflicts for the relationship-NPCs. It's a big part of the game's design that the trollbabe often must sacrifice her relationships for her goals, and as I say, I often forget. Very annoying.

I think I prefer the changed Social rules, because it forces more relationships and re-roll items into play. I don't think it necessarily forces more middle-of-the-road characters in the long term, but more playtesting, especially over many adventures, is definitely called for.

Best,
Ron
Title: Trollbabe 'n' chicken
Post by: Alan on April 30, 2003, 07:15:01 PM
Hi all,

I played Yalla in Clinton's game.

What struck me was just how much control I had over building a meaningful series of events.  I'm not sure how much of what follows showed up in play, but here's some decisions and ideas I experienced interacting with the game.

Clinton had told us the basic elements - the duke, unable to concieve and the egg robberies.  At character creation, I decided to play into this with Earth Goddess/Fertility magic as Yalla's organizing theme.  I suspected the duke was the werefox and envisioned seducing him into revealing the truth.

Just before play, I got the idea to give myself a mcguffin to chase - a magic stone egg (a fertility totem).  So I immediately asked after a wise woman.  Clinton surprised me with the old troll's request for a child.

While Wil and James played out the arrival and involvement of their characters, I got the idea for my next scene: it would be ironic if Yalla's next encounter was with a bunch of children playing hide and seek in the woods.  Mind you, I wanted to develop Yalla's quest, not resolve it immediately, so I debated with myself whether I should ask for the scene - then I decided to trust our GM to find a complication.

I requested the scene and to my great gratification, I got it.  I found it funny that I had started with the intent of a seduction and was now playing motherly games with the village children.  In another twist, the GM didn't provide much complication between me and my goal - I found an orphan child after only one conflict roll (helping a girl find her hiding friends).  

I had an option at this point to show up in a scene where the other players were helping the Duke hunt the egg-stealer, but decided not to.

At this point the other players thought I'd just kidnap the boy.  But I still wanted to confront the Duke, so the next turn I had, I requested a scene at the castle.  Yalla arrives with the intent of persuading the Duke to allow the troll-woman to adopt the boy.

I won't go into any more detail, but I got Yalla into the Duke's bedroom, just after the other players had cornered the egg-stealing werefox.  It wasn't till that point that I realized my guess about the guilty party was wrong.  

Even so, Yalla played a part in bring the Duke and the fox into confrontation.  Yalla called on the Earth Mother to make all present speak true (this became a blow-by-blow social and magic conflict where I got injured and burned two rerolls.)

I think I requested all the scenes I played in, except the last one or two which involved the other Trollbabes.   Requesting a scene gives an incredible ability to set up the thematic elements one wants for one's personal story.  I love it!
Title: Trollbabe 'n' chicken
Post by: Alan on May 01, 2003, 01:18:27 PM
Oh, I want to add that Clinton started the game with a simple set of inter-related secrets about four main NPCs.  We didn't know of them until the end of our session.  At that time, we learned why the Duke couldn't have children.  It seems he accidentally killed the troll-woman's only child and she cursed him.

As I see it, Clinton connected me to one of these secrets in my first scene.  It attached me to his scenario.  It got to the heart of the idea of Trollbabe as bridge between races.  And It gave me something really great to play against for the whole evening.

I think "Stakes" in Trollbabe help define the range of available narrative premises in a session, just as the definition of Humaity does in Sorcerer.