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Independent Game Forums => Dark Omen Games => Topic started by: Spooky Fanboy on May 08, 2003, 02:21:55 AM

Title: Invoking the Trait
Post by: Spooky Fanboy on May 08, 2003, 02:21:55 AM
I recall there was a bit of controversy over what happened when two players invoked the same Trait. Has there been any progress in that department?

I still stick by my ruling that the player controlling the character should get the last word, but there's a chance that another player has a more plausible/cooler idea. With that in mind I propose the following:

Straight die roll. The better die roll gets control. Then the rest of the conflict is rolled, with alterations as required.

Given Alyria is a Fortune-minimal game (which makes the Fortune that is there all the more important), having one more roll in there should not slow down play significantly. Keep in mind this roll is only if two (or more) players are attempting to invoke the same Trait. If the controlling player doesn't invoke it for a reason, it's fair game.
Title: Re: Invoking the Trait
Post by: M. J. Young on May 08, 2003, 03:45:35 AM
I'd actually forgotten that that issue had been raised.

I think it might be rather difficult in play. In general, I think that for many traits, there could be a reason to use it in a character's favor and against the same character. In our play, I think there's been something of a tacit assumption that whoever names a trait first has activated it in his favor, and the other player has to name a different trait.

It is clear that if two players activate traits against the same die roll, they cancel and the players return to the attributes. You could use the same rule if the same trait is activated for opposing die rolls. I think, though that it would be better to allow both to activate it in that case. As much as I would prefer some method that determined who got to use the trait, there's nothing that really works.