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Archive => RPG Theory => Topic started by: LordSmerf on May 10, 2003, 09:27:33 PM

Title: A little help on probability curves please...
Post by: LordSmerf on May 10, 2003, 09:27:33 PM
This is something that i just started working with the other day, so the answer may be simple and i'm just missing it.

Anyway, i was messing around with curves and playing with rolling more dice giving more curvature and all that.  Then i decided to try mapping mismatched dice like 1d4+1d6, and i got an interesting trapezoid thingy.  Then i decided to try more dice that were mismatched 1d4+1d6+1d8, and i got this really weird looking ascending curve.  I really didn't expect the last one to turn out the way it did.  Is there anyone out there who better understands this stuff that can give me an explanation of some sort?

Thanks.

Thomas
Title: A little help on probability curves please...
Post by: M. J. Young on May 11, 2003, 01:13:10 AM
Maybe.

We did a run of information on curves from mismatched dice in the Multiverser appendix on dice curves. Not sure why we did it, as they're seldom used, but we wanted to try to cover all the bases.

With two matched dice, the combinations mirror each other; that is, if you can roll 3, 4, you can also roll 4, 3. The total number of possible permutations for each number rises by one for each number to the peak, then declines. That is, for 2d4, you've got something like this:
Title: A little help on probability curves please...
Post by: LordSmerf on May 11, 2003, 05:32:50 PM
Thanks, i'll have to check out the appendix.  The reason i ask is that there has to be some use for the crazy curve you obtain with mismatched dice once you roll more than two of them.  I just need to do some analysis to find out what :)

Thomas