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Inactive Forums => The Riddle of Steel => Topic started by: kenjib on June 01, 2003, 07:09:46 PM

Title: unlanded noble sorcerer
Post by: kenjib on June 01, 2003, 07:09:46 PM
A sorcerer is race pick B.  Unlanded gentry is also pick B.  What do I do when a character's concept is unlanded gentry that dabbles in the arts -- the decadent, idle rich.  :-)
Title: unlanded noble sorcerer
Post by: Shreyas Sampat on June 01, 2003, 07:14:51 PM
Set one to pick A and just say, "Oh, I'm going to use a lower-ranked option for this because my priorities clash".
Title: unlanded noble sorcerer
Post by: Jake Norwood on June 01, 2003, 09:52:59 PM
Or build him that way with insight, if you have any.

Jake
Title: unlanded noble sorcerer
Post by: Ashren Va'Hale on June 01, 2003, 10:04:01 PM
If you are running the game and it doesn't bother you just give him the free extra B just for kicks and go from there.
Title: unlanded noble sorcerer
Post by: Morfedel on June 02, 2003, 01:22:53 AM
Well, if you wanted to do it with some consistancy, allow him to drop his A to a B, but then elevate his D to a C.

Then he has two Bs and two C's rather than an a,b,c,d  :)
Title: unlanded noble sorcerer
Post by: Jake Norwood on June 02, 2003, 05:20:20 PM
Both of those are great solutions.

Jake
Title: unlanded noble sorcerer
Post by: Mayhem1979 on June 02, 2003, 11:42:22 PM
take Race as A and play a human sorcer that has already bought off the compulsory flaw... or gets a free minor sorcerous gift.  A GM I'd let that fly.