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Archive => Indie Game Design => Topic started by: talysman on June 06, 2003, 02:00:11 AM

Title: Talk Trash 2Nite: first draft
Post by: talysman on June 06, 2003, 02:00:11 AM
ok, I need to catch up on all the game design ideas that are waiting to be finished, so I've finally gotten the "Jerry Springer" rpg to the point where I can request comments. I'm calling the game Talk Trash 2Nite for now. here is the first draft of the rules. what I'm mainly looking for is other common trash talk show motif (more appropriate adjectives/stereotypes/problems or kinds of events.) I'm still trying to figure out how to impliment makeovers, DNA tests, or weight-reduction surgery, or even if those need special rules.

Talk Trash 2Nite

a GMless role-playing game of complaints, surprises and low-class combat

required for play: scratch paper for character sheets, pencils, several d10s, and a deck of standard playing cards.

chargen: give your character a name, brief description, stereotype, and problem. stereotypes are made of a relationship plus a modifying adjective. the relationships are:
Title: Talk Trash 2Nite: first draft
Post by: Mike Holmes on June 06, 2003, 03:30:25 PM
This has me laughing.

On this:
QuoteI'm still trying to figure out how to impliment makeovers, DNA tests, or weight-reduction surgery, or even if those need special rules.
I'd develop a single subgame to cover them all. Basically, once during the show a player should be able to pull one of these out as a gambit (once period, not once per player). Essentially, make this a tactic that only benefits a deperate losing player. Risky for all, but something that can dramtically turn the tables on the winning players. That way it'll only come out if the game isn't close (and therefore interesting), and will act as a balancing mechanic.

Mike
Title: Talk Trash 2Nite: first draft
Post by: Ron Edwards on June 06, 2003, 03:40:14 PM
Hi John,

I suggest talking to Paul Czege about some of the feedback he's received about Nicotine Girls, which included some terms like "essentializing" and "disempowerment." A few more games like this (which now that I think of it includes Elfs), and we'll have a nifty Theory discussion to start in a month or two.

Best,
Ron
Title: Talk Trash 2Nite: first draft
Post by: talysman on June 07, 2003, 05:28:55 AM
Ron,

I'll certainly talk to Paul about it. I think he wants to talk about it anyway... we had a brief email exchange back when I dropped some hints I was working on this game.

you know, I didn't think of it being similar to Nicotine Girls or Elfs at all, although I can see a certain resemblence (you're thinking of how the players want their characters to "lose", right?) however, I was thinking more of Toon at the time.

Mike,

Quote from: Mike HolmesThis has me laughing.

thanx!

also, thanx for the subsystem suggestion. I'll think about how to do that, but I am also considering the possibility of a special rule rather than an entire subsystem -- something that works like the surprise guest rule.

one possibility I have to keep in mind is that I may simplify some of the mechanics. I originally conceived the idea (here (http://www.indie-rpgs.com/viewtopic.php?p=41979#41979)) as an rpg aimed more at the mainstream.

Quote from: I
I could see keeping this basic structure for several other similar games, merely changing the color and a rule or two to make a "Celebrity Quest" game, for instance, with players trying to get their names in the paper, or a "Talk Show Trash" game with players trying to get on a horrid talk show (like Jerry Springer).

(I passed on the idea of making this a "boardgame/rpg", although that idea is still intriguing.)

anyways, I see d10s as a slight accessibility problem, if I really wanted to pursue marketing a game for the not-usually-role-players. d6s would be better, and cards without dice would be better yet, although dropping dice entirely will change the feel of the game.

if I were to switch to d6s, I could assign a special meaning to 7,8, 9, and 10, similar to the way face cards mean guest appearances. however, this might be straining the system a bit, since I already have people trying to remember that spades=insults and verbal abuse as well as themes for all the other suits.

anyways, I think I can playtest the game as is in about 1-2 weeks, then make decisions what to change.