Which skill do you use for, say, two handed axes (that aren't poleaxes), mauls, hammers, and so forth?
Also, do flails and war flails not deserve their own skill? I'm speaking from ignorance (and that's never stopped me before!), but these seem to me to be different enough from other mass weapons to warrant their own skill.
The problem is that nothing exists historically to imply that flail-weapons were trained in seperately or had anything resembling a "school."
As for two-handed mass weapons, use poleax for 2-handed, or mass weapon & shield for one-handed.
Jake
So, the proficiences you have are based on historical schools of training then, and not classifications of weapons?
Sort of. Their classified by actual differences is the ways that weapons were used, as closely as possible, though certainly some speculation was involved in the process of setting up the schools. Likewise, a fencing school back in the day would teach several or all of those weapons. I tried to group them by function and basic principles of use, instead of the very arbitrary way that it's generally handled in FRPGs.
Jake