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Inactive Forums => The Riddle of Steel => Topic started by: Darren Hill on June 17, 2003, 03:21:28 AM

Title: Gaining Reach
Post by: Darren Hill on June 17, 2003, 03:21:28 AM
The rulebook says that you gain the Reach advantage if you score a "damaging" hit on your opponent.
Does this mean you have to penetrate armour, or just score a solid hit regardless of whether any damage gets through?
Title: Gaining Reach
Post by: Durgil on June 17, 2003, 04:13:15 AM
The latter.
Title: Gaining Reach
Post by: Lance D. Allen on June 17, 2003, 01:51:16 PM
A level 0 hit counts as damaging for the purposes of reach.
Title: Gaining Reach
Post by: Darren Hill on June 17, 2003, 03:21:02 PM
Quote from: WolfenA level 0 hit counts as damaging for the purposes of reach.

I wasn't sure about this, since in at least one game I've played a distinction is made between "exactly zero" and "less than zero". In other words, is a 6 damage hit against 9 toughness a level 0 hit, or a level -3 hit?
Title: Gaining Reach
Post by: Nick the Nevermet on June 17, 2003, 03:39:19 PM
6 damange against a 9 toughness, for the purposes of this discussion, is 0.

Example: You have a guy wearing plate carrying a claymore.  He attacks a guy with a shortsword.  The guy with a shortsword successfully hits the knight, in spite of the reach penalties he faces.  Unfortunately, because of the plate, he does no damage.

According to the rules, while no damage has been done, the guy with the big sword is now at a disadvantage, as the guy with the short sword is 'inside his guard' or somesuch.
Title: Gaining Reach
Post by: Darren Hill on June 17, 2003, 04:48:05 PM
That confirms it's the way I thought it should be, Nick, but my inner pedant was screaming "but that's not a level 0 hit, it's a -3 hit!" :)
Title: Gaining Reach
Post by: Nick the Nevermet on June 17, 2003, 07:18:30 PM
Ah, well, I enjoy breaking math, so when I see a -3 = 0 make sense, it brings me great joy.