This isn't a post with a hella-lot of content--but I got finished with the gamist essay and ... it's *good!*
The split of the challenge sections is insightful.
The language was excellent--clear (IMO), even handed. It did what it needed to: act as a sales-pitch for gamist play.
Acknowledgement of the NIMBY effect was spot on to my observation. It's a great essay. I think it does The Forge community in general a lot of credit.
-Marco
Thanks Marco!
Special credit should go to Gareth Martin, whose comments about competition following my first big essay got the motor running for this one.
Best,
Ron
I'm interested in reading it but I'm not sure where it's located. Could you give me a link to it?
My only problem with the NIMBY comment is it borders on the reverse of what it describes -- it's almost like saying there's something wrong with people who don't want to engage in Gamist play, who deliberately want to exclude it.
I say this as someone who enjoys all modes of play, and (at one time) an avid wargamer -- sometimes that's not what you want, and what's wrong with that?
Quote from: Ted E. ChildersI'm interested in reading it but I'm not sure where it's located. Could you give me a link to it?
Check the "articles" link at the top of this page.
Mike
Quote from: xiombargMy only problem with the NIMBY comment is it borders on the reverse of what it describes -- it's almost like saying there's something wrong with people who don't want to engage in Gamist play, who deliberately want to exclude it.
I say this as someone who enjoys all modes of play, and (at one time) an avid wargamer -- sometimes that's not what you want, and what's wrong with that?
I felt it was addressing the way Gamism had been treated rather than simple preference itself.
-Marco