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Archive => GNS Model Discussion => Topic started by: Marco on June 18, 2003, 05:32:36 PM

Title: Gamist Essay -- GOOD!
Post by: Marco on June 18, 2003, 05:32:36 PM
This isn't a post with a hella-lot of content--but I got finished with the gamist essay and ... it's *good!*

The split of the challenge sections is insightful.

The language was excellent--clear (IMO), even handed. It did what it needed to: act as a sales-pitch for gamist play.

Acknowledgement of the NIMBY effect was spot on to my observation. It's a great essay. I think it does The Forge community in general a lot of credit.

-Marco
Title: Gamist Essay -- GOOD!
Post by: Ron Edwards on June 18, 2003, 05:44:34 PM
Thanks Marco!

Special credit should go to Gareth Martin, whose comments about competition following my first big essay got the motor running for this one.

Best,
Ron
Title: Gamist Essay -- GOOD!
Post by: Ted E. Childers on June 23, 2003, 09:40:43 PM
I'm interested in reading it but I'm not sure where it's located.  Could you give me a link to it?
Title: Gamist Essay -- GOOD!
Post by: xiombarg on June 23, 2003, 09:47:28 PM
My only problem with the NIMBY comment is it borders on the reverse of what it describes -- it's almost like saying there's something wrong with people who don't want to engage in Gamist play, who deliberately want to exclude it.

I say this as someone who enjoys all modes of play, and (at one time) an avid wargamer -- sometimes that's not what you want, and what's wrong with that?
Title: Gamist Essay -- GOOD!
Post by: Mike Holmes on June 24, 2003, 04:29:00 PM
Quote from: Ted E. ChildersI'm interested in reading it but I'm not sure where it's located.  Could you give me a link to it?
Check the "articles" link at the top of this page.

Mike
Title: Gamist Essay -- GOOD!
Post by: Marco on June 24, 2003, 05:52:53 PM
Quote from: xiombargMy only problem with the NIMBY comment is it borders on the reverse of what it describes -- it's almost like saying there's something wrong with people who don't want to engage in Gamist play, who deliberately want to exclude it.

I say this as someone who enjoys all modes of play, and (at one time) an avid wargamer -- sometimes that's not what you want, and what's wrong with that?

I felt it was addressing the way Gamism had been treated rather than simple preference itself.

-Marco