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Archive => Indie Game Design => Topic started by: roleplyr4ever on August 04, 2003, 04:07:54 AM

Title: Idea for a new World
Post by: roleplyr4ever on August 04, 2003, 04:07:54 AM
Ok, I have had this idea that has been bugging me. I really want to paste it together, but its still just a spark. Here it is:

Somehow, The world has split into tribes. A gene has been awakened and there are a certain groups of humans, called tribes. Most tribes fight for keeping the world. Some human tribes are fighting for a dark group of evils called "Devitars" These Devitars control a large group of people, that go down a military chain.
  Each tribe of humanity has a certain power, and so do the devitars.

PLEASE HELP ME WITH THIS IDEA! I want the rules to include rules for playing any human tribe, as well as Devitars, and the other evils.

My AIM: roleplyr4ever          My Email: mnduelist@yahoo.com
Title: Re: Idea for a new World
Post by: simon_hibbs on August 04, 2003, 01:57:47 PM
Quote from: roleplyr4everSomehow, The world has split into tribes. A gene has been awakened and there are a certain groups of humans, called tribes. Most tribes fight for keeping the world. Some human tribes are fighting for a dark group of evils called "Devitars" These Devitars control a large group of people, that go down a military chain.
  Each tribe of humanity has a certain power, and so do the devitars.

Are the tribes based on existing cultural or regional groups?

I assume so, as otherwise I can't see why they would split into tribes, unless their free will were curtailed in some way.


Simon Hibbs
Title: Idea for a new World
Post by: Ron Edwards on August 04, 2003, 02:23:04 PM
Hi there,

roleplyr4ever, your enthusiasm is a great thing. However, you might want to check out some of the guidelines for this forum at the top thread. It's pretty important to have a bit more meat on the bones of an idea before you start discussing it here. At the moment, it looks a lot more like a setting you could use with any number of existing systems, without any particular reason for it to be a unique game of its own.

But I might be missing something. What does it have, in your view, that calls for a unique system/game of its own?

Best,
Ron
Title: Re: Idea for a new World
Post by: roleplyr4ever on August 04, 2003, 06:17:57 PM
[/quote]

Are the tribes based on existing cultural or regional groups?

I assume so, as otherwise I can't see why they would split into tribes, unless their free will were curtailed in some way.


Simon Hibbs[/quote]

The tribes have split because of a gene in there body. The gene has "awakened" and let people have certain powers. These powers are more like things like Half Human, half animal. Because of these new powers, the world has split into tribes, by powers.

I think this game needs its own system because I want to devise it like Mage the Acsension, to where you can empower weapons, and make your own spells on spot.
Title: Idea for a new World
Post by: Valamir on August 04, 2003, 09:17:12 PM
QuoteI think this game needs its own system because I want to devise it like Mage the Acsension, to where you can empower weapons, and make your own spells on spot

Could you clarify this for me?

If you want it to be like Mage the Ascension...why don't you just use Mage and adapt it to your tribal setting?

Note:  that's not a challenge saying you *should* use Mage.
Rather, its important to understand exactly what it is you're trying to accomplish with a new system that can't be accomplished as well or better with an existing system (or by modifying an existing system)...before going through the effort to design a new system.[/quote]
Title: Re: Idea for a new World
Post by: M. J. Young on August 04, 2003, 10:50:18 PM
Quote from: roleplyr4everI think this game needs its own system because I want to devise it like Mage the Acsension, to where you can empower weapons, and make your own spells on spot.
I'm with Ron on this. I could make a Multiverser world very like this (It reminds me of several I've either written or read) and not need anything. Making your own spells on the spot is not that unique an idea.

Let's get at it another way. When you say, "Make your own spells on the spot", do you mean