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Archive => RPG Theory => Topic started by: Dune on August 10, 2003, 04:02:12 AM

Title: help out the newbi
Post by: Dune on August 10, 2003, 04:02:12 AM
i've been really intreasted in making my own RPGs. and i've actually got a ton of ideas, but i'm not quite sure how to actually start the process of creating an RPG. so anybody have any thoughts or ideas to set me on the right path?

thanks.
Title: help out the newbi
Post by: M. J. Young on August 10, 2003, 05:29:33 AM
Dang. That sure is open ended. I don't blame you for posting it in what is clearly the wrong forum, because I have no idea which forum is clearly the right one.

I'd say you need to do a few things as preliminaries.
Title: help out the newbi
Post by: Dune on August 10, 2003, 06:45:38 AM
how is this the wrong forum? which one do you think i should have posted it in?
Title: help out the newbi
Post by: Alan on August 10, 2003, 07:49:38 AM
HI Dune,

Welcome to the Forge!

You're question would probably best start in RPG Theory.  GNS Theory is for discussion of Ron's rpg theories as found in the Articles sections.  And Indie RPG Design is intended for posts about work that has more formulated material.

I'd also recommend reading lots of the articles in the Article section - in particular all the articles written by Ron Edwards, starting from the bottom up.  And Mr. Young's article on Applied Theory.

Also, read and play a range of Indie games - in recent years these have seen a wide range of innovations that help game design get out of the ruts of the last ten years.

Finally - I wish I could find the thread - try imagining how you would like a play session to go - not the fantasy, but the actual words and actions of the players.  Then try to build a system that produces that experience.
Title: help out the newbi
Post by: Ron Edwards on August 10, 2003, 04:00:29 PM
Hello,

Welcome to the Forge, Dune. When in doubt about which forum to post in, feel free to send me a private message to ask.

Here's the thread Alan is talking about, and it's my first choice for you as well:

Structured game design (http://www.indie-rpgs.com/viewtopic.php?t=1896)

Roy really hit the nail on the head with that one.

Best,
Ron