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Inactive Forums => The Riddle of Steel => Topic started by: Ashton on August 15, 2003, 04:37:13 AM

Title: The High Cost of Mercenaries
Post by: Ashton on August 15, 2003, 04:37:13 AM
So I was playing around and doing some calculations for a mercenary company that I want the PCs to have dealings with while in Fauth. Oustenreich captain, has fought Stahl and Gelure and decided to erm... "retire". Taking his not inconsiderable knowledge of killing on a large scale with him.
Regardless, the problem is determining the size of the company I would have him form- its a mix of pike, crossbowmen and doppelsolders and specializing in breaking charges and smashing other pike formations.

Here's the problem: the expense. *grabs notes*

This is a professional heavy infantry company as follows:

100 pikemen: pikes, short swords, breastplate and nasal helm.

26 crossbowmen: crossbows, short sword, breastplate, nasal helm

25 doppelsolders: doppelhander, breastplate, chain greaves and sleeves, full helm.

Ignoring the cost of providing for such an unruly mass, even ignoring the fact that you have to pay them on a semi-regular basis so that they don't rebel, where would someone get the 2,722 gold to outfit such a force (noting that the income for a landed noble is 50 gold a year).

Mind you this is strictly a mercenary company with a limited scope, probably forming the shock troops of a larger force that would also consist of cavalry, additional missile support, and skirmishers.

I suppose my dilemma is that any one individual that could outfit such a unit would have more than enough money to live comfortably for any number of years and would not need to worry about such a dangerous career as professional soldiering. Thoughts?
Title: The High Cost of Mercenaries
Post by: Caz on August 15, 2003, 05:04:15 AM
That's not a typical company.  That could be an entire single battle formation of a medieval army.  (about 1/3 or the combatants)
   Consider that you logistics personnel might be 150% as compared to your soldiers.    Try starting smaller and building up.  Collect what gear you can for general issue, but the soldiers would likely provide most of their own arms and armour, at least for a while.
Title: The High Cost of Mercenaries
Post by: Brian Leybourne on August 15, 2003, 05:53:48 AM
Remember also that historically, such forces were usually not paid, but existed on the pillage of those who they fought. This is also how they outfitted themselves.

A small guard etc is a different matter, but you're talking a mercenary company (and a large one at that). You would pay the officers a small amount, and make up the shortfall when there wasn't enough pillage etc for food, but otherwise the reward is whatever they can salvage.

Brian.
Title: The High Cost of Mercenaries
Post by: Dan Sellars on August 15, 2003, 08:00:03 AM
There is a novel called Ash by Mary Gentle that might provide some nice background to this.  It's about the leader of a mercenary company in an alternate 15C europe.

Dan.
Title: The High Cost of Mercenaries
Post by: Draigh on August 15, 2003, 09:37:53 AM
If I remember correctly, the book "The Medieval Soldier" had some info on mercs of the time, and was in general, a pretty decent sourcebook.
I can't remember who it's by though.
Title: The High Cost of Mercenaries
Post by: Brian Leybourne on August 15, 2003, 11:55:39 AM
Quote from: DraighIf I remember correctly, the book "The Medieval Soldier" had some info on mercs of the time, and was in general, a pretty decent sourcebook.
I can't remember who it's by though.

A.V.B Norman wrote it.

Brian.
Title: The High Cost of Mercenaries
Post by: Ashton on August 15, 2003, 02:36:32 PM
I was basing a lot of the general principle off of the condottieri in the Italian penisula, and am very well aware that such a large force would be an anomaly. I think what I am going to use as part of the justification is that one of the larger guilds is helping to fund the company's payroll and supplies (they'd be one of the few that could do so). Given the current situation in Fauth as outlined in the core rulebook, I don't see that the guilds preemptively hiring the services of acompany such as that would be such a leap in logic. They would also probably frown on wholescale pillaging and lotting as it does cut down on their profit margins and decreases their own ability to fund the impending guild war. Not to say that it's not going to happen anyway, just that they would want the worst of the excess curbed.

As for scope, I was picturing armies in the 2,000 to 5,000 range where the company I just described would serve as a sort of elite guard or shock troop.

As for starting small: this is an NPC, not a PC force, so the intermediate steps are a lot less important, unless of course one of the PCs gets it into his head that he wants to form a competing company.
Title: Mercenaries.
Post by: Salamander on August 15, 2003, 03:00:10 PM
The whole idea of the cost of mercenary units depends upon the time from which they come. In the beginning of the modern era c.1483 the mercenary was basically paid enough to keep him interested in walking to the battle. After that the fight would ensue and the winners would loot the bodies/homes of the defenders/whatever... Most of these units evolved into professional standing armies via the concept of the retainer over the years. A mercenary unit, as others have pointed out, would not be so well equipped, except a company of wealthy young men out for some adventure and booty. A "typical" (term used loosley) Condotierre company member was usually (self) equipped with a primary weapon (often a pike or other hafted/pole arm), a leather jack, a secondary weapon (a long knife or short sword), a helmet (sallet or pot helm), possibly a buckler, sundry items (bed roll, mess kit, ablutions kit, a few bandages some coin and a few bits of food) and his wits.

Wealthy and/or able units, much like the Swiss Mercs or German Landesknechts tended to be a bit better off. They had the benefit of crossbows (musket around 1550), longswords, bidenhanders, maille, katzbalgers, daggers, helms of many types, shields, pikes, halberds and so on in a startling variety of combinations. The very wealthy and the successful officers could even afford harness from time to time.
Title: The High Cost of Mercenaries
Post by: Mike Holmes on August 15, 2003, 06:07:19 PM
The point is that you're saying two different things. At first you compare the cost of equiping the soldiers to the income of a typical noble. Then you say that this is the vanguard unit of a national army. Well, a noble can't afford that. Nor can the mercenaries, as people keep on pointing out. The only way you're going to get that unit, is, as you suggest, to have them equipped by some wealthy organization, or the crown. Which, given the size and quality isn't unlikely. This means that somebody else owns the equipment, not the soldiers, so the whole retirement argument is irrellevant; not their money.

That said, however, imagine that the unit in questionis somehow defeated by a more determined, and possibly larger or bettter led mercenary force. What then happens to the arms and armor of the Guild's defeated army? Well, the victors have captured all this stuff. Now you have your retirement dillemma in theory.

But let's look at that. This is about 18 gold per man. One third of a noble's income for a year. Can a man really retire on that? Well, the leader could alone (there's likely a share scheme where he'd get the lion's share), maybe, but then what? Settle down? These are mercenaries, and they probably don't know another life. And what will the men who have smaller shares say? They'll demand to keep going until they've got their retirement funds set up as well. Most likely they'll take the arms and armor, use it, and look for a much larger prize before retiring.

So, now you have a unit with this stuff, wandering around looking for work. They can charge more, because their better equipped, but that likely simply means a better cut of the loot at the next pillage. So not all that expensive at all.

In fact, with the Condotierre, now that you mention them, often the largest expense was counter-bribing them so that they wouldn't turn on you and work for your enemy when he bribed them to do so. Basically the cost of mercenaries in this sort of situation is based on how much money your opponent has.

Mike
Title: The High Cost of Mercenaries
Post by: Ashton on August 15, 2003, 06:21:40 PM
Quote from: Mike HolmesThe point is that you're saying two different things. At first you compare the cost of equiping the soldiers to the income of a typical noble. Then you say that this is the vanguard unit of a national army. Well, a noble can't afford that. Nor can the mercenaries, as people keep on pointing out. The only way you're going to get that unit, is, as you suggest, to have them equipped by some wealthy organization, or the crown. Which, given the size and quality isn't unlikely. This means that somebody else owns the equipment, not the soldiers, so the whole retirement argument is irrellevant; not their money.

Mike, I was revising my thought process between posts. That said:

This is not the vanguard of a national army. This would be a mercenary company, employed with other mercenary companies, to form a larger army. Which has its own batch of problems, I'm aware (like trying to figure out who the c-in-c would be for instance, or who is repsonsible for what part of the supply line).

This army would not be employed by the government of Fauth, but by the rather powerful guilds who, I'm guessing would have the funds to back it and that may very well have different goals from the ruling body.

My major sticking point, and I apologize for not making this clearer from the start, is whether or not the commander of a company would bankroll its formation, thereby helping to insure the loyalty of the men to him, or if the guild would instead hire the command structure separate from the line soldiers.
Title: The High Cost of Mercenaries
Post by: toli on August 15, 2003, 06:43:03 PM
Quote from: AshtonMy major sticking point, and I apologize for not making this clearer from the start, is whether or not the commander of a company would bankroll its formation, thereby helping to insure the loyalty of the men to him, or if the guild would instead hire the command structure separate from the line soldiers.

I think it was most common for the "state" to give a commission to a Captain, who then went out and recruited soldiers.  This was certainly the case in England.  In italy the condottieri had contracts (condotta) with the state to provide men.  I think some mercenary companies did take on a life of their own (like the White Company, who were famous for their polished plate armor).  These might have  different commanders from time to time but they (the commanders) came from within.
Title: The High Cost of Mercenaries
Post by: contracycle on August 15, 2003, 08:48:21 PM
If its a company formed from veterans, then they may well have come equipped from previous looting or absconding with their gear, or simply being left behind, or being equipped by virtue of being previously retained to a defeated lord.  In that scenario the operational capital for a would-be commander would mostly be concerned with food, lodgings and transport.

So such a company could well be hired en bloc if they are essentially looking for maintenance.  But all negotiations would usually be done with the captain I'd expect, depending on the constitution of the band.

Also, how landed is this landed noble?
Title: The High Cost of Mercenaries
Post by: Mike Holmes on August 15, 2003, 09:22:59 PM
No noble, Gareth, the concept changed (and I failed to note it). We now have a guild who may well have the cash to equip them or do what it takes.

Mike
Title: The High Cost of Mercenaries
Post by: Brian Leybourne on August 16, 2003, 02:15:48 AM
Quote from: AshtonThey would also probably frown on wholescale pillaging and lotting as it does cut down on their profit margins and decreases their own ability to fund the impending guild war. Not to say that it's not going to happen anyway, just that they would want the worst of the excess curbed.

Heh... It would be an interesting exercise trying to tell the victorious soldiers to stop raping the women and looting the houses. You would need some seriously scary-ass (and well paid) sergants and captains for that to work...

Brian.
Title: The High Cost of Mercenaries
Post by: Salamander on August 16, 2003, 01:28:43 PM
Quote from: AshtonThey would also probably frown on wholescale pillaging and lotting as it does cut down on their profit margins and decreases their own ability to fund the impending guild war. Not to say that it's not going to happen anyway, just that they would want the worst of the excess curbed.

If the Guilds don't want this to happen, they had better pay the troops pretty darm well. I am talking about 2-3 times the pay listed for a Merc in the book. Otherwise these guys will not really feel compelled to keep hands off.
Title: The High Cost of Mercenaries
Post by: Salamander on August 16, 2003, 01:29:51 PM
Quote from: Brian Leybourne
Heh... It would be an interesting exercise trying to tell the victorious soldiers to stop raping the women and looting the houses. You would need some seriously scary-ass (and well paid) sergants and captains for that to work...

Brian.

Brian, mate! Who do you think ORGANIZED the raping and pillaging?
;)
Title: The High Cost of Mercenaries
Post by: Ashton on August 16, 2003, 05:20:26 PM
Quote from: Brian Leybourne
Heh... It would be an interesting exercise trying to tell the victorious soldiers to stop raping the women and looting the houses. You would need some seriously scary-ass (and well paid) sergants and captains for that to work...

Brian.

I'm saying that the guilds would frown on it, not that it wouldn't happen anyway. However, get a few scary ass captians and sergeants who also happen to have the SA: Conscience....
Title: The High Cost of Mercenaries
Post by: Ashton on August 16, 2003, 05:22:50 PM
Quote from: Salamander
Brian, mate! Who do you think ORGANIZED the raping and pillaging?
;)

Organized raping and pillaging? That has got to be a contradiction in terms. as an aside, the best way for the guilds to reduce the impact of said looting and pillaging would be to issue orders that kept the companies(and battles) away from the more densely populated areas. Brings up the problem of supply again, though doesn't it?
Title: The High Cost of Mercenaries
Post by: Mike Holmes on August 16, 2003, 07:35:40 PM
Quote from: Salamander
If the Guilds don't want this to happen, they had better pay the troops pretty darm well. I am talking about 2-3 times the pay listed for a Merc in the book. Otherwise these guys will not really feel compelled to keep hands off.
Yeah, but contrary to what others imply, this did happen. I mean, what if you're hiring the mercenary army to retake your home city? You're going to do what it takes to have pillaging not happen.

In these cases, the rule was simple. The captian put out work that anyone caught looting would be hanged for it. This probably wasn't 100% effective, but it was used because it worked. Especially after the first soldier caught was made an example to the others.

But, yes, there has to be appropriate remuneration at some point, or the attack isn't going to happen.

Mike
Title: The High Cost of Mercenaries
Post by: Salamander on August 17, 2003, 09:26:34 PM
Quote from: Mike Holmes
Yeah, but contrary to what others imply, this did happen. I mean, what if you're hiring the mercenary army to retake your home city? You're going to do what it takes to have pillaging not happen.

I am not aware of any cases where this did happen.  Most of the time, if you, the ruler of the city lost, you were imprisoned or killed outright. If you managed to get away, you were more interested in getting your lands back than in the safety of your vassals. Most nobility of the time basically considered commoners as money generating vermin. If the Mercs were coming in to take the town, they would either get paid in full NOW or they would loot and pillage. Most often the client would just let them loot, it wasn't their money and the townsfolk had a habit of rebuilding...

Quote
In these cases, the rule was simple. The captian put out work that anyone caught looting would be hanged for it. This probably wasn't 100% effective, but it was used because it worked. Especially after the first soldier caught was made an example to the others.

The Captain would most likely do no such thing. He was just as bad. These guys would usually make ends meet by claiming dead soldier's wages until the campaign was ended. He would only see a profit out of looting. Besides, a Captain whose company made no profit would have no recruits next season. People became mercenaries to make a quick buck. If they did not, why be a mercenary?

Quote
But, yes, there has to be appropriate remuneration at some point, or the attack isn't going to happen.

Mike

Often the renumeration was at the cost of the folk who were left behind when the fighting was over. The concepts we have of nobility having honour and chivalry were extended only to fellow nobility. And that was because they had money...
Title: The High Cost of Mercenaries
Post by: Ashton on August 18, 2003, 02:44:15 AM
Salamander:

This being the case of Fauth though, where its the guilds are hiring and not the main government, the danger is that the official Fauth army, for whatever it is worth, might get involved, especially with guild armies doing more than fighting the other guild. Wholesale destruction might be a very good way of the mercenary armies finding themselves on the most wanted list, or for bounties being placed on the heads of the commanders.
Title: The High Cost of Mercenaries
Post by: Salamander on August 18, 2003, 04:43:06 AM
Quote from: AshtonSalamander:

This being the case of Fauth though, where its the guilds are hiring and not the main government, the danger is that the official Fauth army, for whatever it is worth, might get involved, especially with guild armies doing more than fighting the other guild. Wholesale destruction might be a very good way of the mercenary armies finding themselves on the most wanted list, or for bounties being placed on the heads of the commanders.

Ah! Missed that part. Just basing it off of what I have heard about our own Renaissance... Sorry! Never mind! We found what we were looking for! And it wasn't here! Imagine that.... *sound of running*
Title: The High Cost of Mercenaries
Post by: toli on August 18, 2003, 04:31:18 PM
I believe that pillage was a pretty common form of payemnt for mercenary troops.  Armies also generally had 'rules' as to how loot would be divided.  I think a pretty common rule was for each soldier to give 1/3 of his loot to his superior, who also gave 1/3 of his....

Also, if I remember correctly, cities that fell to assault were generally pillaged (often for 3 days).  Cities that surrendered paid a randsom instead.

NT
Title: The High Cost of Mercenaries
Post by: Brian Leybourne on August 18, 2003, 10:19:59 PM
Quote from: toliAlso, if I remember correctly, cities that fell to assault were generally pillaged (often for 3 days).  Cities that surrendered paid a randsom instead.

Yes, now that you mention it, that does ring a bell. Kind of a "this is your last chance..." thing.

Brian.