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Inactive Forums => The Riddle of Steel => Topic started by: Ville on September 02, 2003, 06:08:16 PM

Title: Simplified Initiative (split)
Post by: Ville on September 02, 2003, 06:08:16 PM
So any luck with simplified rules for buying initiative?
To me it seems to ruin the fast combat so I'd like any alternative ways to handle the situation and comments on those alternatives.
Title: Simplified Initiative (split)
Post by: Brian Leybourne on September 02, 2003, 08:11:22 PM
Split from this thread (http://www.indie-rpgs.com/viewtopic.php?t=6449), as it was pretty old.

Once a topic has "retired" (no posts for a month or so) we like to let it rest and start new topics if the same questions come up or someone wants to continue the conversation.

Brian.
Title: Simplified Initiative (split)
Post by: Ville on September 03, 2003, 02:34:01 PM
Okay got it.

I personally find the rules for stealing initiative a bit too complicated and this leads to people not trying to do it. (Yeah it shouldn't be easy thats for sure.)
Have any of you guys come up with variations for stealing initiative? Preferably with minimal die rolling. Brian I remember reading that you are making something new for TFOB for stealing initiative?
Title: Simplified Initiative (split)
Post by: Brian Leybourne on September 03, 2003, 08:36:35 PM
Quote from: VilleI personally find the rules for stealing initiative a bit too complicated and this leads to people not trying to do it. (Yeah it shouldn't be easy thats for sure.)
Have any of you guys come up with variations for stealing initiative? Preferably with minimal die rolling. Brian I remember reading that you are making something new for TFOB for stealing initiative?

They *are* a bit complex, couldn't agree with you more.

I'm not sure where you read that Jake and I were redoing them for TFOB, but it's not a bad idea, I'll have a think about that :-)

Brian.