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Independent Game Forums => Adept Press => Topic started by: Fabrice G. on December 19, 2003, 12:17:34 AM

Title: Rêves - a Sorcerer one sheet
Post by: Fabrice G. on December 19, 2003, 12:17:34 AM
Hi,

here is a one sheet for the Sorcerer game I hope to play next week during the hollydays.

So far it's only me, and it's my input to the player for the game I plan to gm. It should go with some pictures/illustrations.

Here it goes:
------------------------------------------

Dreams

a frame of stories for Sorcerer


Our story is happening in a big city, a city so big that people pass by and you don't recognize them, so wide that there's a lot of places that you don't know of. It's a big and sad and dirty town... Yet, at the same time, our story happen in the Neighbourhood of the Hazel trees, and as the automn's comming, the leaf piles are growing at the feet of the trees, the hats are flying in the cold wind and the birds are flying back toward their soft nests.
But, in the joy that bring the telling of stories near the fireplace during the long evemings, some children aren't lucky emough to be cared for by their parents. They are called the
Gavroches. They're dirty and unpleasing, living in the dark road near the old cemetery. But, once you make friends of them, you can count on them.
Speaking of the old Hemlock Cimetary, it's haunted with ghostly willows, and people say that the old Nestor-Louis tells stories to the restless ghost who can't get to sleep at night.


Your characters are Dreamers, taciturn great father, harebrained young mens or ethereal children... people who, for one reason or another prefer to take refuge in the dream realm. But, at the opposite of the other dreamers, they have brought back something with them from the dream. For them, the fantesy of dream is real and is able to affect our everyday life.

But, there's always a but, life doesn't happen in dreams and don't our Dreamers risk to miss important and good moments life has in stock for them, by fleeing in their chimera ?

About the game
Title: Rêves - a Sorcerer one sheet
Post by: Calithena on December 19, 2003, 01:18:01 AM
Many of Lovecraft's various Dream stories are relevant for the sorcerous personality types here, I think.

Is there any connection between this idea and the famous French RPG of the same name? Superficially I would think not, but I thought I'd ask...
Title: Rêves - a Sorcerer one sheet
Post by: Fabrice G. on December 19, 2003, 10:18:11 AM
QuoteIs there any connection between this idea and the famous French RPG of the same name?

No, because the premise of that game is that the world is dreamed by the dragons. IAnd that your character  is a natural from this world, plus it's a medieval - early renaissance kind of wolrd.

Here, I'm aiming for a near real world with a touch of wonder, represented by the demons. It's not that they are evil or even malevolent, but they tend to cut you from reality. The Dream in itself could be represented as a Mystical Otherworld from S&Sword.


Take care,

Fabrice
Title: Rêves - a Sorcerer one sheet
Post by: joshua neff on December 19, 2003, 11:58:47 AM
That sounds great, Fabrice. Maybe because I really wanted to like Changeling, & because Amelie & City of Lost Children (I'm blanking on the French title right now, only because I'm too tired) are two of my all-time favorite movies.

Do you have any idea for descriptors for Stamina, Will, & Lore?
Title: Rêves - a Sorcerer one sheet
Post by: Judd on December 19, 2003, 04:46:50 PM
Neil Gaiman's Sandman might be included for inspirations too.
Title: Rêves - a Sorcerer one sheet
Post by: Fabrice G. on January 03, 2004, 10:11:23 PM
Hi,

unfortunately, I hadn't the opportunity to play this game during the hollidays. I gave the choice to the player between this and a more "classical" setting of voictorian england : the chose the latter.

Anyway, the game was a blast for the players, not so for me as I found it lacking Humanity-wise. Still, it was a follow up of a one session story played with one of the player last year, and it showed just how good Sorcerer was in the case of "strange" continuity games.


I'll try answer the point raised so far, and blame the hollidays for the delays... ;)

Josh : thanks. No, I can't seem to find real satisfying descriptors for this setting. The basic Will and Stamina descriptors would work, but I definitely should have something for Lore, IMO.  And from that I think that the idea is still half-baked as it shows how muddy my definition of sorcery is. Need to think more about it.

Judd : Of course. Where was my brain ?



Thanks,

Fabrice