Do you know GTA Vice CIty? I've had so much fun playing with it that I'd like make a rpg.
Basic Ideas
1. No attribute at all.
We don't need strength, speed and wisdom... we need just fun.
2. Few skills.
I thought about Brawling, Firearms, Drive, Car Theft... and few others (maybe).
3. Roll 1d10 and get high.
Every skill ranks from 1 to 10, (higher... better). You roll 1d10 and if you get more than a difficulty you succeed. If you get 1 a critical failure occurs (a great car accident...). If you get 10 that's a critical success.
4. Money is Experience.
There's no real character advancement, only PCs get money and can buy buildings, firearms, cars (?) and so on...
5. Suspect level.
When a PC makes a vile deed suspect level increases from 1 to 6 (as in the videogame). You can go to a Pay'n'Spray or go home and Save.
What do you think?
Never played Vice City, but I think you're on the right track. RPGs based on video games should be easy and fast to play, but still retain the essence of the game (the tough part).
Who decides what constitures a "vile deed"? GM?
Mike
I'll use videogame rules:
killing a dozen people 1 level.
Robbing a car nearby a policeman 1 level.
Robbing in a jeweller shop 2 levels.
Killing a policeman 2 levels.
And so on.
I thought that this will retain much of the videogame feeling.
So, basically the mechanics straight out of the videogame? OK, then here's the hard question. Why not just play the videogame? If you're not going to take advantage of the flexibility of a PnP version, then why not play the computer version?
Or was this just to see if you could reproduce the videogame as a PnP game?
Mike
Besides, since GTA3, the character can actually develop in small ways. Specifically, if you run a lot, you'll eventually build up stamina to run farther without getting tired. Also, by performing certain actions, the player can unlock vehicles and stuff. So, you know, there is some development.
QuoteSo, you know, there is some development.
I didn't know... the better, I'll include some advancement rule!
Thank you.