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Archive => RPG Theory => Topic started by: sirogit on December 30, 2003, 10:56:16 PM

Title: Types of mechanics?
Post by: sirogit on December 30, 2003, 10:56:16 PM
What different types of mechanics can a game system have?

Immediately, I can think of:

Task-resoloution  
Metagame-quality management
Resource management
Character creation
In-game creation:Items, spells, etc etc
Narrative Structure
Personality-tracking

Others I could be informed about?
Title: Re: Types of mechanics?
Post by: M. J. Young on December 31, 2003, 04:46:52 AM
It seems to me that you've missed credibility distribution, character improvement, and rewards, right off the top of my head; I list those and a few others in Applied Theory, I just can't think of them right now.

--M. J. Young