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General Forge Forums => Actual Play => Topic started by: Bill Cook on January 14, 2004, 10:10:01 AM

Title: [TROS] A Sequence of Events OR a Series of Episodes?
Post by: Bill Cook on January 14, 2004, 10:10:01 AM
Quote from: GuestSo many of the things mentioned on this thread are just two different roleplaying styles:

1) one player basically has a complete storyline prepared for his character, even to the dramatic end -- roleplaying out the game is incidental to this; this is someone who wants a certain story arc played out,

or

2) other players prefer the surprise, the mystery that they [don't] know what will happen to the character; they've got this seed of a character and would like it developed in-game.

Me, I'm the number 2 type. But there are plenty of number 1's running around.

(The above is taken from from the 4th page of Valamir's RPG.NET detailed character background rant (http://forum.rpg.net/showthread.php?s=badc17b7faf65f588deba9efd4dbdbdd&threadid=88152&perpage=10&pagenumber=1).)

I was really struck when I read this.  In my group's current TROS campaign, I made a character focused on seeking revenge for the death of his beloved.  In developing my SA's, I formulated a plan to crush my nemesis.

Title: [TROS] A Sequence of Events OR a Series of Episodes?
Post by: Jake Norwood on January 17, 2004, 07:38:27 PM
Yeah, it is that simple.

Sort of.

The "story" has to be one that forces you to make decisions. TROS was meant for this kind of play, as evident in all of character creation (it's all about priorities and choices--you have to decide what's more important to you). If the Seneschal understands that he isn't guiding you, but is presenting you with situations to which you can--and should--react in any imaginible way, then things change.

#1 isn't wrong, though. SA's can at least partially support this kind of play as well.

Jake