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Inactive Forums => The Riddle of Steel => Topic started by: toli on January 23, 2004, 05:32:08 PM

Title: attributes or proficiencies
Post by: toli on January 23, 2004, 05:32:08 PM
One of the other threads got me wondering about people's approach to character design and advancement.  Namely, do you focus on increasing attributes or profieciencies ahead of the other...or both at the same time?  Similary when creating a character, which one do you take as a higher priority...?  Just curious...NT
Title: attributes or proficiencies
Post by: Jake Norwood on January 23, 2004, 08:02:39 PM
The priority I set depends on the character concept, but I generally work on Proficiencies during play.

Jake
Title: attributes or proficiencies
Post by: Lance D. Allen on January 23, 2004, 08:23:15 PM
I think it really depends, also, on how low your attributes start out to begin with. If you started out with low attributes, you're not going to have a lot of raw ability, and they'll be easy to raise, so it's fairly simple to raise them before proficiencies... Generally, I see a lot of character improvement, at least in the earlier stages, being shoring up of weaknesses before you start pushing your strengths.
Title: attributes or proficiencies
Post by: toli on January 23, 2004, 08:43:26 PM
Quote from: WolfenGenerally, I see a lot of character improvement, at least in the earlier stages, being shoring up of weaknesses before you start pushing your strengths.

That has generally been my approach.  I'll trade off attributes during char gen so that some are low.  I then raise these asap.  For example, if I make a woodsman type character, I'd usually sacrifice MA (poor education) and soc (no used to being around people) for other attributes.  I'd then raise MA and Soc as soon as I get the SA points to do so.  

NT