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Archive => Indie Game Design => Topic started by: Asrogoth on January 27, 2004, 09:18:26 PM

Title: Followup on Lego game (split)
Post by: Asrogoth on January 27, 2004, 09:18:26 PM
Well, I've been lurking the forums and reading the articles now for about two months or so (maybe a little longer) and this is my first post.  Yes, please take a sigh of relief, I am not posting my fantasy heartbreaker -- yet.  MUHAHAHA

Anyway, as I was slogging through all 50-something pages in the Indie Game Design forum, I came across this great post.

Jeph, I wanted to congratulate you on a really great idea.  I think it's fantastic.  It really is a game the whole family can enjoy.

I was wondering though, could you possibly have rules to make monsters, mechs, ships, cyborgs, fantastic creatures, etc with Legos?  Maybe you could make the game less "gamist" if I have my terminology correct, and more "narrativist"?  Perhaps you could do this by having your players providing descriptors for attributes and allowing game-play to be more generic instead of concentrating on a wide-ranging "Plastic Block"-specific rule-book???

I plan to post more to the site and hope that I might have as much luck being creative as most of you seem to be.
Title: Followup on Lego game (split)
Post by: Jeph on January 27, 2004, 11:51:49 PM
Hi Kenneth, and welcome to the Forge!

Thanks for the interest! I'm glad you like it. However, in the future, start a new thread instead of ressurecting an old one--the mods around here aren't big fands of thread necromancy.

As for your questions: monsters, mechs, ships, ships, cyborgs, space craft, big trucks with rail guns welded on, and much more are all easily done with BrikWars (http://www.brikwars.com/), but require a bit (lot) more time and effort put into statting up. However, I'm not really interested in de-Gamist-ifying this little concept. It's meant to be a nostalgia trip, of sorts, back to the days when Halfling was a race and you still built giant space ships on a regular basis.

Ironic, since I wasn't alive during the former, and still do the latter. :^D

However, if you wanted Narrativist Adventures With Lego® Bricks, it shouldn't be too hard to come up with a varient of The Pool (http://www.randomordercreations.com/thepool.html) in which each Trait is represented by some part of your minifig.

Now, let's see that Heartbreaker of yours, eh? ;^)
--Jeff
Title: Followup on Lego game (split)
Post by: Asrogoth on January 28, 2004, 03:26:43 AM
I apologize for resurrecting the thread.  I just assumed it was a common practice.   You know what they say about assuming....

Anyway, I was glad to get the info about BrikWars.  Cool.

Have you had any success with your game so far?  Have you done any work on it?  I mean I'd love to see what you've got.  My boys (ages 5, 3) would probably go nuts over something like that.


And concerning MY fantasy game (hopefully it's not a complete heartbreaker), I'm debating about throwing some other ideas out there first (although most of my work has been done on my fantasy game.)

More to come... :)
Title: Followup on Lego game (split)
Post by: Ron Edwards on January 28, 2004, 05:12:09 AM
Hi there,

The above posts were split from PPBRPG: The role-playing game of Lego adventure (http://www.indie-rpgs.com/viewtopic.php?t=8089).

Welcome, Kenneth, and feel free to start a new thread to discuss your own game. Further discussions of PPBRPG can keep going here.

Best,
Ron
Title: Followup on Lego game (split)
Post by: Christopher Weeks on January 28, 2004, 10:48:24 AM
LUGNET is the LEGO User Grout NETwork.  Gaming is a tiny fraction of LUGNET, but you might want to check these out for more brick-based gaming in general:

http://news.lugnet.com/gaming/

A newsgroup devoted to using The Brick as a game element.  We've had discussions there about LEGO as an RPG element but nothing brilliant has come about.  There were some interesting discussions of LEGO character sheets.  Do a search if interested.

http://news.lugnet.com/org/glug/

GLUG is the Game-LEGO user group and we had our premier event at Gencon last year.  (Including the Lumpley game, Mechaton!)  I was the central organizer and golly is it a bunch of work.  Under new management, we are hitting both Gencon and Origins this year as well as some smaller midwest cons.  

Chris
Title: Followup on Lego game (split)
Post by: Asrogoth on February 02, 2004, 03:51:12 PM
Thanks for all the links guys.  I had no idea there was so much out there for Lego RPGing/War Gaming.

It looks as though there is no "narrative" Lego RPG; though, so maybe I will give it a shot -- unless someone else takes one first.

Later....