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Inactive Forums => The Riddle of Steel => Topic started by: Ingenious on February 22, 2004, 03:06:23 AM

Title: Armor of Air question..
Post by: Ingenious on February 22, 2004, 03:06:23 AM
This question came up during last night's session.
Does the +3 bonus damage for halfswording/estocs etc apply to the 'armor of air' spell? It says that it's a +3 vs hard armors.. and I was wondering everyone's interpretation of that ruling and the rules for the spell itself..

-Ingenious
Title: Armor of Air question..
Post by: Jake Norwood on February 22, 2004, 05:25:20 AM
Damn, good question.

Sure.

Jake
Title: Armor of Air question..
Post by: Salamander on February 22, 2004, 04:09:58 PM
Quote from: Jake NorwoodDamn, good question.

Sure.

Jake

I would suspect so, it does seem to be a hard armour...
Title: Armor of Air question..
Post by: Ingenious on February 23, 2004, 06:47:25 AM
Next armor of air question I forgot to ask..

It concerns the spell as it relates to the acrobatics skill, which states that you can not perform feats of acrobatics in combat while wearing armor...

....ideas? Opinions?

My view on it is that the air can be flexible, but still stay motionless in relation to my character.. etc etc etc...

*shrug*
-Ingenious
Title: Questions
Post by: BirdMan on February 23, 2004, 03:00:45 PM
I would say "Yes" to #1 and to #2.  
Keeps things streamlined and everybody on the same page.  It also gives mages a real "leg up" on standard armor-wearing folk.
Title: Armor of Air question..
Post by: Valamir on February 23, 2004, 04:33:45 PM
I would actually rule that the estoc/halfswording bonus does not apply to Armor of Air.  Perhaps I'm wrong, but I didn't envision these weapons so much punching through armor as being directed to the weak spots, gaps, and joints.  If that perception is correct...there really aren't any weakspots in Armor of Air.  It really is pretty seamless...no?