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Independent Game Forums => Half Meme Press => Topic started by: Paul Czege on March 05, 2004, 10:17:30 AM



Title: collecting data: Fear, Reason, etc. and length of game
Post by: Paul Czege on March 05, 2004, 10:17:30 AM
So...I continue to get requests from folks for guidance in setting Fear and Reason, and about the allocation of starting Love, out of interest in configuring their games for a set number of sessions. And I honestly would like to help. But it's a pretty complex set of variables. And so I think I need to collect some data. Then maybe I can do up a some Excel chartjunk or something.

And, well, that's where you come in. If you've played My Life with Master to honest completion, could you reply here with the following:
    Starting value for Fear
    Starting value for Reason
    Initial Love points allocated per minion
    Number of minions
    Number of Innocents
    Number of sessions (figure a "session" is 3hrs of play)[/list:u]Anything I missed? If you want to include a link to a thread where you've posted about playing the game, that's cool too.

    So here's the data for our playtest game:
    6 Fear
    4 Reason
    0 Love
    4 minions
    2 Innocents
    5 sessions[/list:u]Thanks,

    Paul


Title: collecting data: Fear, Reason, etc. and length of game
Post by: jrs on March 05, 2004, 10:46:21 AM
5 Fear
3 Reason
0 Love
3 Minions
0 Innocents
1 prep & 4 play sessions

I wasn't sure if you wanted prep, creating the master & minions, included in the total number of sessions.  Our prep session was substantially shorter than 3 hours; we ran through it after wrapping up an existing game.

Here are links to actual play:
[My Life with Master] Black ooze and babies
[My Life with Master] Black ooze oozes forth

Julie


Title: collecting data: Fear, Reason, etc. and length of game
Post by: Paul Czege on March 05, 2004, 11:10:48 AM
Hi Julie,

I wasn't sure if you wanted prep, creating the master & minions, included in the total number of sessions.

Right, good point. Let's not include Master and minion creation time in the total number of sessions.

Thanks,

Paul


Title: Re: collecting data: Fear, Reason, etc. and length of game
Post by: Michael S. Miller on March 05, 2004, 12:18:04 PM
    3 Fear
    3 Reason
    1 Love
    3 minions
    1 Innocents
    1 session[/list:u]

    Actual play at
Dr. Sweet's Clinic (http://www.indie-rpgs.com/viewtopic.php?t=9442[[MLwM)


Title: collecting data: Fear, Reason, etc. and length of game
Post by: Paul Czege on March 05, 2004, 12:33:50 PM
Y'know, now that I think about it. Another potentially significant item of data is how many Innocents died. In our game, one of the two Innocents died.

Julie's game had no Innocents. And the Innocent survived in your game, right Michael?

Paul


Title: Re: collecting data: Fear, Reason, etc. and length of game
Post by: GB Steve on March 05, 2004, 02:57:08 PM
killing puppies for santa (http://www.indie-rpgs.com/viewtopic.php?t=8980)
2 Fear
2 Reason
0 Love
4 minions
2 Innocents (both survived)
1 session (10 rounds + endgame - 3 hours)

I designed the master and the background, prep took about 30 minutes to make the characters.

My Life with Headmaster (http://www.indie-rpgs.com/viewtopic.php?t=9628) - SteveCon VII
2 Fear
3 Reason
1 Love
4 minions
2 Innocents (survived - just about)
1 session (6 rounds + endgame - 2 hours)

I designed the master and the background, prep took about 20 minutes to make the characters.

I also ran a game at Dragonmeet in December but I can't find the record I made of that. As far as I can recall it was something like this:
2 or 3 Fear
2 or 3 Reason
1 Love
6 minions
1 Innocent (survived)
1 session (3 1/2 hours)

Simon Rogers also ran a game which had these stats:
4 Fear
3 Reason
0 Love
6 minions (4 in first session, 3 in second, 5 in third)
2 Innocents ( 1survived)
3 sessions


Title: collecting data: Fear, Reason, etc. and length of game
Post by: cthulahoops on March 08, 2004, 02:15:31 PM
First attempt:

Fear:          4
Reason:      3
Love:          0
Innocents:  0
Minions:      4
Sessions:    3

Second attempt:

Fear:        2
Reason:    2
Love:        1
Innocents: 0
Minions:     4
Sessions:   1

Adam.


Title: collecting data: Fear, Reason, etc. and length of game
Post by: Michael S. Miller on March 09, 2004, 07:08:40 AM
Quote from: Paul Czege
And the Innocent survived in your game, right Michael?


That's right. She slinked off into the woods, alone and friendless now that the minions had integrated into the society of the villagers. Would nobody ever love her?


Title: monday data
Post by: kwill on October 14, 2004, 07:14:59 AM
hope it's okay to add to this old thread since it's about data capture...

Starting value for Fear: 5 (adjusted to 4) (*)
Starting value for Reason: 3 (adjusted to 2) (*)
Initial Love points allocated per minion: 0
Number of minions: 3
Number of Innocents: 1 (**)
Number of sessions (figure a "session" is 3hrs of play): 2 (***)

(*) after the first session I adjusted the values down, 'cause I thought Fear was too high (too long until Endgame)

(**) didn't affect any rolls in the end, though

(***) in fact 3 2hr sesssions; I quite possibly hold the world record for real:play time ratio, we had a gap of several months between second and final session!

anyway, I think it would be more useful to note how many Scenes we played out...

Session 1: 18 Scenes
Session 2: 17 Scenes
Session 3: 15 Scenes

I've detailed the Scenes in what I think is a nifty MLWM-oriented table format: My Life With Monday Log (http://claws.uct.ac.za/clawtiki/tiki-index.php?page=MyLifeWithMondayLog)


Title: collecting data: Fear, Reason, etc. and length of game
Post by: Ron Edwards on October 14, 2004, 07:49:24 AM
Hi,

David, that is an amazing actual-play record. I think you have brought RPG "reporting" to a new height.

Best,
Ron


Title: collecting data: Fear, Reason, etc. and length of game
Post by: Paul Czege on October 15, 2004, 07:12:19 AM
David, that is an amazing actual-play record. I think you have brought RPG "reporting" to a new height.

Dang...I've tried repeatedly to access it, from work and from home, and I either get nothing, or I get a page error.

Any recommendations David?

Paul


Title: a tempered mental
Post by: kwill on October 16, 2004, 07:24:40 PM
hi,

well, it's the structure of the game that allowed for the ease of reporting - I've also got a better idea on how to notate more accurately in my next game; I'll post more comments (and questions!) in a new thread when I don't have exams looming

paul, our server is somewhat temperamental since our upgrade to new wiki software, it should be up again sometime on monday, or PM me and I'll email you the files (which still depends on the server being up)


Title: collecting data: Fear, Reason, etc. and length of game
Post by: Eric J. Boyd on October 29, 2004, 09:25:18 AM
We played a one session game of My Life With Master in honor of Halloween last night. We had a tormented medical student who could only express emotions when music was playing, a corrupt constable who was compelled to add to any suffering he detected in others unless they were children or handicapped, and a hulking brute who was incredibly strong unless someone showed him compassion. The Master was Adam, a near-immortal husk of a man floating in a nutrient tank with wicked mechanical arms jutting out from it in the basement of his estate. Adam was obsessed with escaping his ennui and creating a new body for himself, and developed the plan of being reborn in a new female body as Eve to achieve both.

After much violence and villainy, that claimed the lives of the schoolmistress, a visiting special inspector, and the local solicitor, the brute was able to resist the Master's command to fetch his beloved barmaid for experimentation. The constable aided the brute in rupturing the Master's nutrient tank, and was killed in the process by the flailing mechanical arms. The brute became the new constable and married the barmaid, while the medical student went back to his studies with the town doctor and continued to woo the doctor's daughter.

In short, ghoulish fun was had by all.

Fear: 3
Reason: 3
Love: 1
Innocents: 0
Minions: 3
Sessions: 1 (About 3 and a half hours)


Title: collecting data: Fear, Reason, etc. and length of game
Post by: Paul Czege on October 29, 2004, 03:50:32 PM
The Master was Adam, a near-immortal husk of a man floating in a nutrient tank with wicked mechanical arms jutting out from it in the basement of his estate. Adam was obsessed with escaping his ennui and creating a new body for himself, and developed the plan of being reborn in a new female body as Eve to achieve both.

Very cool. The giant mechanical arms are great!

And regarding David's earlier "hope it's okay to add to this," lets consider this thread exempted from the old thread rule that applies elsewhere on the Forge. I'm excited we're getting close to having enough data to satisfy the thread's mission of producing a helpful chart.

So, thanks for not letting this one die.

Paul


Title: collecting data: Fear, Reason, etc. and length of game
Post by: hix on March 13, 2005, 10:23:50 PM
This is from the My Life with Goldfinger (http://www.indie-rpgs.com/viewtopic.php?t=13987) thread.

3 Fear
3 Reason
0 Love
5 Minions
0 Innocents
3 play sessions

Some Actual Play debrief is going on here. (http://central.rpg.net.nz/cgi-bin/cutecast/cutecast.pl?session=BFYRQqZwtCh5jysSC7KNDJa6Ij&forum=23&thread=1269)


Title: Re: collecting data: Fear, Reason, etc. and length of game
Post by: Michael S. Miller on March 14, 2005, 07:09:30 AM
Quote from: Paul Czege
So...I continue to get requests from folks for guidance in setting Fear and Reason, and about the allocation of starting Love, out of interest in configuring their games for a set number of sessions. And I honestly would like to help. But it's a pretty complex set of variables. And so I think I need to collect some data. Then maybe I can do up a some Excel chartjunk or something.

And, well, that's where you come in. If you've played My Life with Master to honest completion, could you reply here with the following:
    Starting value for Fear
    Starting value for Reason
    Initial Love points allocated per minion
    This is actually for the game I ran at Dreamation and the one at Ubercon. Both had the same stats:

    2 Fear
    3 Reason
    1 Love
    5 minions
    1 Innocents
    1 session (less than four hours from Master creation to Epilogues)


Title: collecting data: Fear, Reason, etc. and length of game
Post by: Adam Dray on May 02, 2005, 08:53:56 AM
In case you're still collecting data:

From my Actual Play post, [MLwM] The Evil Artifact of Dr. Forrester (http://www.indie-rpgs.com/viewtopic.php?t=15049&highlight=dr+forrester&sid=08074a2ad2783260d77b7fa2a40bcdcd):

3 Fear (lowered to 2 mid-game)
5 Reason
2 Love
4 Minions
0 Innocents
1 Session (5-6 hours including creation of Master and minions and explaining the rules to new players)


Title: collecting data: Fear, Reason, etc. and length of game
Post by: Warren on June 30, 2005, 05:36:49 AM
I played my first game last night as a quick one-shot... I may write up an Actual Play post shortly, but for data collection purposes:

3 Fear
3 Reason
1 Love
3 Minions
0 Innocents
1 Session (About 3.5hrs, including Master creation & rules briefing)

But I felt that the session was quite rushed, and I think it should have lasted about 4-5hrs at a more comfortable pace.