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Independent Game Forums => Adept Press => Topic started by: Nev the Deranged on May 19, 2004, 09:13:34 PM

Title: Quick thought on Guns and Will
Post by: Nev the Deranged on May 19, 2004, 09:13:34 PM
I was thinking... about guns.

Seems to me there are some situations in which it makes more sense to roll Will to fire a gun than Stamina.

Say, for instance, you're hiding behind a door with a double barrelled sawed off shotgun, and the minute some unsuspecting person opens it BLAM!!! unload both barrels into their chest.

Doesn't take much in the way of Stamina to pull a trigger. What it does take, to my mind, is the Will to turn a fellow human being into hamburger.

There are other examples I could cite, but I think this gets the point across.

Anybody with me on this one?
Title: Quick thought on Guns and Will
Post by: DannyK on May 20, 2004, 12:17:55 AM
Good point, although I can tell you, as someone who is the only non-gun nut in their family, that firing a shotgun is pretty damn physical.  Even a pistol is work, if you're trying to hit something.  

From a metagame aspect, this significantly devalues the Stamina stat in any game where gunplay plays a big role.
Title: Quick thought on Guns and Will
Post by: DevP on May 20, 2004, 12:35:09 AM
You could certainly roll Will v. Stamina for bonus die, and use Stamina for the main hit.
Title: Quick thought on Guns and Will
Post by: Ron Edwards on May 20, 2004, 01:06:31 AM
Hello,

Nope, nope, nope, a thousand times nope.

Just recently, I posted an important point about Sorcerer score values: they are not "body" and "mind." Not at all.

Stamina and Will are both physical and mental phenomena. When your character looms physically to intimidate someone, that's Will. When your character calls upon memories of childhood abuse to draw upon hate in order to heft that portcullis, that's Stamina.

Stamina = impact on, influence over physical motion. Will = impact on, influence over personalities. Both draw on whatever physical and mental reserves are necessary for these effects.

Best,
Ron
Title: Quick thought on Guns and Will
Post by: DevP on May 20, 2004, 03:28:47 AM
So this would nix the bonus roll possibility I suggested?
Title: Quick thought on Guns and Will
Post by: Ron Edwards on May 20, 2004, 10:27:47 AM
Hi Dev,

Given that the time, circumstances, and knowledge among the characters permit it,  I suggest that a standard Will vs. Will roll might feed some bonuses into Stamina for combat purposes. But as I say, this is a highly contextual thing, as are all get-bonuses rolls in Sorcerer.

Best,
Ron
Title: Quick thought on Guns and Will
Post by: Nev the Deranged on May 20, 2004, 05:30:06 PM
Quote from: Ron EdwardsNope, nope, nope, a thousand times nope.

Just recently, I posted an important point about Sorcerer score values: they are not "body" and "mind." Not at all.

Stamina and Will are both physical and mental phenomena. When your character looms physically to intimidate someone, that's Will. When your character calls upon memories of childhood abuse to draw upon hate in order to heft that portcullis, that's Stamina.

Stamina = impact on, influence over physical motion. Will = impact on, influence over personalities. Both draw on whatever physical and mental reserves are necessary for these effects.

Fair enough. Might we get a link to the post/thread you mention above? Or at least the name of it? I think I get what you're saying, but it would be helpful to have more exposition with which to better explain it to players.

Thankies ^_^
Title: Quick thought on Guns and Will
Post by: Ron Edwards on May 20, 2004, 05:37:40 PM
Hey,

I couldn't remember the thread when I posted, and figured it would be a bitch to find ... but then, just now, it all came back to me:

Write and run demons from the hell-side of town (http://www.indie-rpgs.com/viewtopic.php?t=11194)

Best,
Ron
Title: Quick thought on Guns and Will
Post by: Nev the Deranged on May 20, 2004, 05:40:40 PM
Thanks! I never would have found that.