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Archive => Indie Game Design => Topic started by: Ryan Wynne on June 02, 2004, 12:03:46 AM

Title: Comedy Game Part 2
Post by: Ryan Wynne on June 02, 2004, 12:03:46 AM
Ok, so I took some time to consider everyone's input from the last thread (no input was ignored) and I have decided that while the mechanics should be lite (I dont see a reason for them to be really heavy) I would like them to play a part in the game.

  So, what are some good ways to keep the game mechanics lite (so they dont get in the way) while using them to enhance the game.