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General Forge Forums => Actual Play => Topic started by: Morrius on August 09, 2004, 09:52:05 AM

Title: Your experiences with Story Engine?
Post by: Morrius on August 09, 2004, 09:52:05 AM
A while back I tried running a l'il homebrewed setting using the late Hubris Games Story Engine.  I found it to be a bit of a mixed bag.  My group isn't used to the dynamic of having the players dictate the results of a scene, so after a few botched attempts I took over, and it worked out okay.  Not spectactular, but okay.  The players tended to hoard their Descriptors throughout the entire game, and most of them went unspent.

What have been your experiences with Maelstrom / Story Engine, and what games have you run with them?
Title: Your experiences with Story Engine?
Post by: Tim C Koppang on August 09, 2004, 10:28:04 AM
Morrius,

What types of games have you and your group played before?  The first time I ran SE, I had limited myself to games common in the 90s: stuff like Shadowrun, GURPS, and Fading Suns.  These all share a common resolution mechanic insofar as only very specific points of conflict are determined after the dice hit the table.  SE takes a different approach, allowing entire scenes to happen with only one roll.  Moreover, it's what's called Fortune in the Middle and, as you say, the player and the GM have to work out the finer details, the actual actions that characters take, after the roll.

Needless to say, this can take some adjustment.  There was a period running SE where, as you did, I ran the game like any other I'd played up to that point.  However, I assure, you the strength of the game really shines when you and your players finally get the hang of the resolution mechanic.

I'm a huge fan of the game, if only because I feel as if it opened my eyes to new possibilities.  Do you have any specific questions that I may be able to help out with?

Until then I might recommend checking out the backlog of the now mostly dormant Yahoo! Group (http://games.groups.yahoo.com/group/Hubris-Games/).  I also wrote up a Fading Suns to SE conversion (http://deskandmind.com/roleplaying/fadingSuns-to-StoryEngine/) you may find helpful.
Title: Your experiences with Story Engine?
Post by: Morrius on August 09, 2004, 12:17:06 PM
Yeah, I contributed some of the stuff in the Yahoo! groups archives.  I've got rules for ritual magic and cybernetics banging around in my head that I just haven't yet put to computer.

Our group was, and is, heavy into D&D, so I guess there certainly was some culture shock there.  You don't see many SE-type games out there, which is a shame.
Title: Your experiences with Story Engine?
Post by: Bill Cook on August 10, 2004, 12:55:30 AM
I love Story Engine. I ran a three-shot with it back in 2000 for a group of five players. It was a story about a Necromancer trying to wrest control of a kingdom from his brother, the king (unbeknownst to him), so he could ressurect his father to be with him again. The characters were commissioned to investigate a cult growing up around the Necromancer, reportedly responsible for a number of attacks: disruption of diamond mining in the North, a raid on a border patrol fort to the south, refusal to pay tribute or taxation in the lands East of the delta, etc.

I started with the back-story. Then I asked each character to create a concept, a number of descriptors, a special power and a special purpose. One player refused the exercise ("Just make up something for me, and I'll play it") and another blew it off entirely. Another created the same character he always played, according to SE rules; I assigned a purpose to his character. Another player really got into the freedom of it. He didn't have a compelling purpose, but he totally invested in his power (lycanthropy of the bear nature). The player who seemed to fit the process hand-in-glove asked to take revenge on a military captain who had betrayed his company and that his power should allow him to return from the grave should he fail in life to avenge his wrongly murdered brothers-in-arms.

Not surprisingly, players that didn't click with chargen struggled with everything else. Some highlights:

Title: Your experiences with Story Engine?
Post by: Ron Edwards on August 10, 2004, 08:51:28 AM
Hello,

Here's my rather dated Maelstrom/Story Engine review (http://www.indie-rpgs.com/reviews/18/).

My experiences with the game have their downside. The main one is that characters enter a serious death spiral, which matches your players' reluctance to put their Descriptors at risk. Another difficulty is that conflicts and actions ultimately aren't very nuanced in terms of system; one person, can't recall who, once stated that playing Story Engine meant hitting any possible situation in play with the same fluffy hammer. It's like playing The Pool if the dice pools are always the same, except if they dropped due to damage. Not very compelling - like playing catch with a ball that slowly leaks its air.

To my surprise, Extreme Vengeance ends up being a stronger game, as it handles Scene, Conflict, Exchange within conflict, Action, and Effects as very distinct layers, with a very clear further distinction between renewable and non-renewable resources. It's hard to parse all this out from the text, which does its best to obscure how good the system is, but once you play it a couple of times, it really shines.

Story Engine does have its good side; I think it's a great "break one's assumptions" experience and it was way ahead of its time as a design phenomenon. The how-to-play text in Maelstrom ranks at the very top of the heap for Narrativist thinking; you can see how I quote it all the time in my Narrativism essay.

Best,
Ron